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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/movie_pc.h"
#include "engines/icb/direct_input.h"
#include "engines/icb/sound/music_manager.h"
#include "engines/icb/cluster_manager_pc.h"
#include "engines/icb/res_man_pc.h"
#include "engines/icb/global_objects.h"
#include "common/system.h"
#include "common/keyboard.h"
namespace ICB {
// Instance our global bink handler for movies
MovieManager *g_theSequenceManager;
MovieManager::MovieManager() {
_binkDecoder = nullptr;
_x = 0;
_y = 0;
_fadeCounter = 255;
_fadeRate = 4;
_haveFaded = false;
_rater = true;
_haveClearedScreen = false;
_loop = FALSE8;
}
MovieManager::~MovieManager() {
kill();
}
bool MovieManager::registerMovie(const char *fileName, bool8 fade, bool8 loop) {
// Release any currently held sequence
kill();
_x = 0;
_y = 0;
if (g_theMusicManager)
g_theMusicManager->StopMusic();
_binkDecoder = new Video::BinkDecoder();
Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(fileName);
if (!stream) {
return false;
}
if (!_binkDecoder->loadStream(stream)) {
return false;
}
_binkDecoder->setOutputPixelFormat(Graphics::PixelFormat(4, 8, 8, 8, 0, 16, 8, 0, 24));
if (_binkDecoder->getWidth() != SCREEN_WIDTH) {
_x = (SCREEN_WIDTH / 2) - (_binkDecoder->getWidth() / 2);
}
if (_binkDecoder->getHeight() != SCREEN_DEPTH) {
_y = (SCREEN_DEPTH / 2) - (_binkDecoder->getHeight() / 2);
}
// Should we fade the screen out before playing the movie
if (fade) {
_fadeCounter = 1; // Yes we should
} else {
_fadeCounter = 255; // No thanks
}
_haveFaded = false;
_loop = loop;
return true;
}
uint32 MovieManager::getMovieHeight() {
if (!busy())
return 0;
return _binkDecoder->getHeight();
}
uint32 MovieManager::getMovieWidth() {
if (!busy())
return 0;
return _binkDecoder->getWidth();
}
uint32 MovieManager::getMovieFrames() {
if (!busy())
return 0;
return _binkDecoder->getFrameCount();
}
bool MovieManager::busy() {
return _binkDecoder != nullptr;
}
int32 MovieManager::getFrameNumber() {
if (busy())
return _binkDecoder->getCurFrame() + 1;
return 0;
}
uint32 MovieManager::drawFrame(uint32 surface_id) {
if (!_binkDecoder) {
return FINISHED;
}
// Non-looping movies can be quit using the escape key
if (Read_DI_once_keys(Common::KEYCODE_ESCAPE) && !_loop) {
kill();
return FINISHED;
}
// Don't do bink, fade the screen
if (_fadeCounter < (255 / _fadeRate)) {
fadeScreen(surface_id);
_haveFaded = true;
return FADING;
}
// Have we performed a fade
if (_haveFaded) {
// Reassign correct surface id
surface_id = working_buffer_id;
_haveFaded = false;
if (getFrameNumber() == 0)
_binkDecoder->start();
} else {
// Black out the screen before we play the movie
if ((getFrameNumber() == 0) && !_haveClearedScreen) {
surface_manager->Clear_surface(working_buffer_id);
_haveClearedScreen = true;
_binkDecoder->start();
}
}
// Decompress a frame
const Graphics::Surface *surface = _binkDecoder->decodeNextFrame();
if (!surface || _binkDecoder->endOfVideo()) {
if (_loop) {
_binkDecoder->rewind();
surface = _binkDecoder->decodeNextFrame();
} else {
kill();
surface_manager->Clear_surface(working_buffer_id);
return FINISHED;
}
}
if (_rater) {
uint32 waitTime = _binkDecoder->getTimeToNextFrame();
g_system->delayMillis(waitTime);
}
// For access to buffer
int32 pitch;
uint8 *surface_address;
// Lock the surface
surface_address = surface_manager->Lock_surface(surface_id);
pitch = surface_manager->Get_pitch(surface_id);
uint32 height = surface_manager->Get_height(surface_id);
for (int32 i = 0; i < surface->h; i++) {
if (i + _y >= (int32)height) {
break;
}
memcpy(surface_address + (i + _y) * pitch, surface->getBasePtr(0, i), MIN(surface->pitch, pitch));
}
// Unlock the buffer
surface_manager->Unlock_surface(surface_id);
return JUSTFINE;
}
void MovieManager::setRate() {
// Toggle
if (_rater)
_rater = false;
else
_rater = true;
if (_binkDecoder) {
// Mute the sound if necessary
if (_rater)
setVolume(GetMusicVolume());
else
setVolume(0);
}
}
void MovieManager::fadeScreen(uint32 surface_id) {
// Pointer to subtractive table block
uint8 subtractive[8];
// Fade by table
subtractive[4] = subtractive[0] = (uint8)_fadeRate;
subtractive[5] = subtractive[1] = (uint8)_fadeRate;
subtractive[6] = subtractive[2] = (uint8)_fadeRate;
subtractive[7] = subtractive[3] = 0;
// Lock the directdraw surface
uint8 *surface_address = surface_manager->Lock_surface(surface_id);
uint32 pitch = surface_manager->Get_pitch(surface_id);
for (uint32 lines = 0; lines < SCREEN_DEPTH; lines++) {
for (int32 xPos = 0; xPos < SCREEN_WIDTH; xPos++) {
// 32-bit BGRA pixel
uint8 *pixel = &surface_address[xPos * 4];
// Subtract from RGB components
for (int32 i = 0; i < 3; i++) {
pixel[i] = MAX(0, pixel[i] - subtractive[i]);
}
}
// Next line
surface_address += pitch;
}
// Unlock the buffer
surface_manager->Unlock_surface(surface_id);
// Increment fade level (pixel shift right)
_fadeCounter++;
}
void MovieManager::setVolume(int32 vol) {
if (_binkDecoder) {
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
_binkDecoder->setVolume(volumeConversion * vol);
}
}
void MovieManager::kill() {
if (_binkDecoder) {
_binkDecoder->close();
delete _binkDecoder;
_binkDecoder = nullptr;
}
// Reset blitting coordinates
_x = 0;
_y = 0;
_fadeCounter = 255;
_haveClearedScreen = false;
}
} // End of namespace ICB
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