File: detection.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (113 lines) | stat: -rw-r--r-- 3,010 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "base/plugins.h"

#include "engines/advancedDetector.h"
#include "common/file.h"

#include "kingdom/kingdom.h"

static const DebugChannelDef debugFlagList[] = {
	{Kingdom::kDebugGeneral, "general", "General debug level"},
	DEBUG_CHANNEL_END
};

static const PlainGameDescriptor kingdomGames[] = {
	{"kingdom", "Kingdom: The Far Reaches"},
	{nullptr, nullptr}
};

namespace Kingdom {

static const ADGameDescription gameDescriptions[] = {
	// Kingdom PC DOS Demo version, provided by Strangerke
	{
		"kingdom",
		"Demo",
		AD_ENTRY1s("KINGDEMO.EXE", "2ce478fc13086d0ddb02a2867ba307dc", 167154),
		Common::EN_ANY,
		Common::kPlatformDOS,
		ADGF_DEMO,
		GUIO0()
	},

	// Kingdom PC DOS version v1.26 EN, provided by Strangerke
	// Also detects the GOG.COM version
	{
		"kingdom",
		nullptr,
		AD_ENTRY1s("KINGDOM.EXE", "64d3e03b963396ced402f3dc958765c0", 199693),
		Common::EN_ANY,
		Common::kPlatformDOS,
		ADGF_NO_FLAGS,
		GUIO0()
	},

	// Kingdom 3DO, provided by Strangerke
	{
		"kingdom",
		nullptr,
		AD_ENTRY1s("launchme", "60d2c64e3cb3e22859c4fadbc121b0db", 183452),
		Common::EN_ANY,
		Common::kPlatform3DO,
		ADGF_UNSTABLE,
		GUIO0()
	},

	// Kingdom PC Win version v1.0 EN, provided by Strangerke
	{
		"kingdom",
		nullptr,
		AD_ENTRY1s("REACHES.EXE", "37ba9463795c882e8ec7aef36a00152e", 207360),
		Common::EN_ANY,
		Common::kPlatformWindows,
		ADGF_UNSTABLE,
		GUIO0()
	},

	AD_TABLE_END_MARKER};

} // End of namespace Kingdom

class KingdomMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
	KingdomMetaEngineDetection() : AdvancedMetaEngineDetection(Kingdom::gameDescriptions, kingdomGames) {
	}

	const char *getName() const override {
		return "kingdom";
	}

	const char *getEngineName() const override {
		return "Kingdom: The Far Reaches' Engine";
	}

	const char *getOriginalCopyright() const override {
		return "Kingdom: The far Reaches (C) 1995 Virtual Image Productions";
	}

	const DebugChannelDef *getDebugChannels() const override {
		return debugFlagList;
	}
};

REGISTER_PLUGIN_STATIC(KINGDOM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, KingdomMetaEngineDetection);