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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LASTEXPRESS_SOUND_H
#define LASTEXPRESS_SOUND_H
#include "lastexpress/shared.h"
#include "common/str.h"
namespace LastExpress {
class LastExpressEngine;
class SoundQueue;
class SoundManager {
public:
SoundManager(LastExpressEngine *engine);
~SoundManager();
// Sound playing
// the original game uses byte in playSound but unsigned in playSoundWithSubtitles for activateDelay, no idea why
void playSound(EntityIndex entity, Common::String filename, SoundFlag flag = kSoundVolumeEntityDefault, byte activateDelay = 0);
bool playSoundWithSubtitles(Common::String filename, uint32 flag, EntityIndex entity, unsigned activateDelay = 0);
void playSoundEvent(EntityIndex entity, byte action, byte activateDelay = 0);
void playDialog(EntityIndex entity, EntityIndex entityDialog, SoundFlag flag, byte a4);
void playSteam(CityIndex index);
void playFightSound(byte action, byte a4);
void playLocomotiveSound();
void playWarningCompartment(EntityIndex entity, ObjectIndex compartment);
void playAmbientSound(int param);
// Dialog & Letters
void readText(int id);
const char *getDialogName(EntityIndex entity) const;
// Sound bites
void excuseMe(EntityIndex entity, EntityIndex entity2 = kEntityPlayer, SoundFlag flag = kVolumeNone);
void excuseMeCath();
const char *justCheckingCath() const;
const char *wrongDoorCath() const;
const char *justAMinuteCath() const;
// Flags
SoundFlag getSoundFlag(EntityIndex index) const;
// Accessors
SoundQueue *getQueue() { return _queue; }
uint32 getAmbientSoundDuration() { return _ambientSoundDuration; }
bool needToChangeAmbientVolume();
SoundFlag getChangedAmbientVolume() { return _ambientScheduledVolume; }
// Setters
void clearAmbientVolumeChange() { _ambientScheduledVolume = kVolumeNone; }
private:
LastExpressEngine *_engine;
SoundQueue *_queue;
// Compartment warnings by Mertens or Coudert
uint32 _lastWarning[12];
// Ambient sound
int _ambientSoundDuration;
uint32 _ambientVolumeChangeTimeMS, _ambientVolumeChangeDelayMS;
SoundFlag _ambientScheduledVolume;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SOUND_H
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