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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lure/sound.h"
#include "lure/game.h"
#include "lure/lure.h"
#include "lure/memory.h"
#include "lure/res.h"
#include "lure/room.h"
#include "lure/surface.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/endian.h"
#include "audio/adlib_ms.h"
#include "audio/midiparser.h"
namespace Common {
DECLARE_SINGLETON(Lure::SoundManager);
}
namespace Lure {
//#define SOUND_CROP_CHANNELS
SoundManager::SoundManager() {
Disk &disk = Disk::getReference();
_descs = disk.getEntry(SOUND_DESC_RESOURCE_ID);
_numDescs = _descs->size() / sizeof(SoundDescResource);
_soundData = nullptr;
_paused = false;
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32);
_isRoland = MidiDriver::getMusicType(dev) != MT_ADLIB;
_nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"));
Common::fill(_sourcesInUse, _sourcesInUse + LURE_MAX_SOURCES, false);
if (_isRoland) {
_driver = _mt32Driver = new MidiDriver_MT32GM(MT_MT32);
} else {
_driver = new MidiDriver_ADLIB_Lure();
}
_driver->property(MidiDriver::PROP_USER_VOLUME_SCALING, true);
int statusCode = _driver->open();
if (statusCode)
error("Sound driver returned error code %d", statusCode);
syncSounds();
}
SoundManager::~SoundManager() {
if (_driver)
_driver->setTimerCallback(this, nullptr);
removeSounds();
_activeSounds.clear();
_soundMutex.lock();
_playingSounds.clear();
_soundMutex.unlock();
delete _descs;
delete _soundData;
if (_driver) {
_driver->stopAllNotes();
_driver->close();
delete _driver;
_driver = nullptr;
}
}
void SoundManager::saveToStream(Common::WriteStream *stream) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::saveToStream");
SoundListIterator i;
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
stream->writeByte((*i)->soundNumber);
}
stream->writeByte(0xff);
}
void SoundManager::loadFromStream(Common::ReadStream *stream) {
// Stop any existing sounds playing
killSounds();
// Load any playing sounds
uint8 soundNumber;
while ((soundNumber = stream->readByte()) != 0xff) {
uint8 soundIndex = descIndexOf(soundNumber);
if (soundIndex != 0xff) {
// Make sure that the sound is allowed to be restored
SoundDescResource &rec = soundDescs()[soundIndex];
if ((rec.flags & SF_RESTORE) != 0)
// Requeue the sound for playing
addSound2(soundIndex);
}
}
}
void SoundManager::loadSection(uint16 sectionId) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::loadSection = %xh", sectionId);
killSounds();
if (_soundData) {
delete _soundData;
_driver->setTimerCallback(this, nullptr);
}
_soundData = Disk::getReference().getEntry(sectionId);
_soundsTotal = *_soundData->data();
_driver->setTimerCallback(this, &onTimer);
}
bool SoundManager::initCustomTimbres(bool canAbort) {
if (!_isRoland || !_nativeMT32 || _mt32Driver == nullptr)
return false;
if (!_soundData)
error("SoundManager::initCustomTimbres - sound section has not been specified");
// Locate timbre data
uint32 headerSize = READ_LE_UINT32(_soundData->data() + 2); // Skip past the number of sounds
uint16 timbreDataHeaderOffset = _soundsTotal * 4 + 2;
if (timbreDataHeaderOffset + 6u > headerSize) {
warning("SoundManager::initCustomTimbres - could not find timbre data header");
return false;
}
uint32 timbreDataOffset = READ_LE_UINT32(_soundData->data() + timbreDataHeaderOffset + 2); // Skip past end of header mark
if (timbreDataOffset + 17259 > _soundData->size()) {
warning("SoundManager::initCustomTimbres - timbre data smaller than expected");
return false;
}
byte *timbreData = _soundData->data() + timbreDataOffset;
AudioInitIcon *icon = new AudioInitIcon();
icon->show();
uint32 iconTime = g_system->getMillis();
// Send SysExes
// System Area
uint32 address = 0x10 << 14; // 10 00 00
static const uint8 systemAreaSysExLengths[5] = { 1, 3, 9, 9, 1 };
for (int i = 0; i < 5; ++i) {
_mt32Driver->sysExMT32(timbreData, systemAreaSysExLengths[i], address, true);
address += systemAreaSysExLengths[i];
timbreData += systemAreaSysExLengths[i];
}
// Patch Temporary Area
address = 0x03 << 14; // 03 00 00
int sysexLength = 16;
for (int i = 0; i < 8; ++i) {
_mt32Driver->sysExMT32(timbreData, sysexLength, address, true);
address += sysexLength;
timbreData += sysexLength;
}
// Timbre Memory
address = 0x08 << 14; // 08 00 00
sysexLength = 246;
for (int i = 0; i < 64; ++i) {
_mt32Driver->sysExMT32(timbreData, sysexLength, address, true);
address += 256;
timbreData += sysexLength;
}
// Patch Memory
address = 0x05 << 14; // 05 00 00
sysexLength = 8;
for (int i = 0; i < 128; ++i) {
_mt32Driver->sysExMT32(timbreData, sysexLength, address, true);
address += sysexLength;
timbreData += sysexLength;
}
// Rhythm Part Setup Temporary Area
address = 0x03 << 14 | 0x01 << 7 | 0x10; // 03 01 10
sysexLength = 4;
for (int i = 0; i < 85; ++i) {
_mt32Driver->sysExMT32(timbreData, sysexLength, address, true);
address += sysexLength;
timbreData += sysexLength;
}
// Wait until SysExes have been transmitted.
bool result = false;
while (!_mt32Driver->isReady()) {
Events &events = Events::getReference();
if (events.interruptableDelay(10)) {
if (LureEngine::getReference().shouldQuit() ||
(canAbort && events.type() == Common::EVENT_CUSTOM_ENGINE_ACTION_START &&
events.event().customType == kActionEscape)) {
// User has quit the game or pressed Escape.
_mt32Driver->clearSysExQueue();
result = true;
break;
}
}
// Blink the audio initialization icon every 500 ms
if (g_system->getMillis() > iconTime + 500) {
icon->toggleVisibility();
iconTime = g_system->getMillis();
}
}
icon->hide();
delete icon;
return result;
}
void SoundManager::bellsBodge() {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::bellsBodge");
Resources &res = Resources::getReference();
Room &room = Room::getReference();
RoomData *roomData = res.getRoom(room.roomNumber());
if (roomData && roomData->areaFlag != res.fieldList().getField(AREA_FLAG)) {
res.fieldList().setField(AREA_FLAG, roomData->areaFlag);
switch (roomData->areaFlag) {
case 0:
killSound(1);
break;
case 1:
addSound(2);
killSound(33);
break;
case 2:
setVolume(0, 15);
// fall through
default:
killSound(1);
break;
}
}
}
void SoundManager::killSounds() {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::killSounds");
// Stop the player playing all sounds
musicInterface_KillAll();
// Clear the active sounds
_activeSounds.clear();
}
void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::addSound index=%d", soundIndex);
Game &game = Game::getReference();
if (tidyFlag)
tidySounds();
if (game.preloadFlag())
// Don't add a sound if in room preloading
return;
SoundDescResource &rec = soundDescs()[soundIndex];
int numChannels;
if (_isRoland)
numChannels = (rec.numChannels & 3);
else
numChannels = ((rec.numChannels >> 2) & 3);
if (numChannels == 0)
// Don't play sounds for which 0 channels are defined.
return;
SoundDescResource *newEntry = new SoundDescResource();
newEntry->soundNumber = rec.soundNumber;
newEntry->channel = rec.channel;
newEntry->numChannels = numChannels;
newEntry->flags = rec.flags;
newEntry->volume = rec.volume;
_activeSounds.push_back(SoundList::value_type(newEntry));
musicInterface_Play(rec.soundNumber, false, numChannels, newEntry->volume);
}
void SoundManager::addSound2(uint8 soundIndex) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::addSound2 index=%d", soundIndex);
tidySounds();
if (soundIndex == 6) {
// Chinese torture
stopSound(6); // sometimes its still playing when restarted
addSound(6, false);
} else {
SoundDescResource &descEntry = soundDescs()[soundIndex];
SoundDescResource *rec = findSound(descEntry.soundNumber);
if (rec == nullptr)
// Sound isn't active, so go and add it
addSound(soundIndex, false);
}
}
void SoundManager::stopSound(uint8 soundIndex) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound index=%d", soundIndex);
SoundDescResource &rec = soundDescs()[soundIndex];
musicInterface_Stop(rec.soundNumber);
}
void SoundManager::killSound(uint8 soundNumber) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound soundNumber=%d", soundNumber);
musicInterface_Stop(soundNumber);
}
void SoundManager::setVolume(uint8 soundNumber, uint8 volume) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::setVolume soundNumber=%d, volume=%d",
soundNumber, volume);
musicInterface_TidySounds();
SoundDescResource *entry = findSound(soundNumber);
if (entry)
musicInterface_SetVolume(entry->soundNumber, volume);
}
uint8 SoundManager::descIndexOf(uint8 soundNumber) {
SoundDescResource *rec = soundDescs();
for (uint8 index = 0; index < _numDescs; ++index, ++rec) {
if (rec->soundNumber == soundNumber)
return index;
}
return 0xff; // Couldn't find entry
}
// Used to sync the volume for all channels with the Config Manager
//
void SoundManager::syncSounds() {
musicInterface_TidySounds();
_driver->syncSoundSettings();
}
SoundDescResource *SoundManager::findSound(uint8 soundNumber) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::findSound soundNumber=%d", soundNumber);
SoundListIterator i;
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
SoundDescResource *rec = (*i).get();
if (rec->soundNumber == soundNumber) {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::findSound - sound found");
return rec;
}
}
// Signal that sound wasn't found
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::findSound - sound not found");
return nullptr;
}
void SoundManager::tidySounds() {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::tidySounds");
SoundListIterator i = _activeSounds.begin();
while (i != _activeSounds.end()) {
SoundDescResource const &rec = **i;
if (musicInterface_CheckPlaying(rec.soundNumber))
// Still playing, so move to next entry
++i;
else {
i = _activeSounds.erase(i);
}
}
}
void SoundManager::removeSounds() {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::removeSounds");
bellsBodge();
SoundListIterator i = _activeSounds.begin();
while (i != _activeSounds.end()) {
SoundDescResource const &rec = **i;
if ((rec.flags & SF_IN_USE) != 0)
musicInterface_Stop(rec.soundNumber);
++i;
}
}
void SoundManager::restoreSounds() {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::restoreSounds");
SoundListIterator i = _activeSounds.begin();
while (i != _activeSounds.end()) {
SoundDescResource const &rec = **i;
if ((rec.numChannels != 0) && ((rec.flags & SF_RESTORE) != 0)) {
musicInterface_Play(rec.soundNumber, false, rec.numChannels, rec.volume);
}
++i;
}
}
bool SoundManager::fadeOut() {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::fadeOut");
Events &events = Events::getReference();
bool result = false;
// Fade out all the active sounds
musicInterface_TidySounds();
_driver->startFade(3000, 0);
while (_driver->isFading()) {
if (events.interruptableDelay(100)) {
result = ((events.type() == Common::EVENT_CUSTOM_ENGINE_ACTION_START && events.event().customType == kActionEscape)
|| LureEngine::getReference().shouldQuit());
_driver->abortFade();
break;
}
}
// Kill all the sounds
musicInterface_KillAll();
_driver->setSourceVolume(MidiDriver_Multisource::DEFAULT_SOURCE_NEUTRAL_VOLUME);
return result;
}
void SoundManager::pause() {
_paused = true;
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
(**i).pauseMusic();
}
_soundMutex.unlock();
// Terminate any hanging notes, just in case
_driver->stopAllNotes();
}
void SoundManager::resume() {
_paused = false;
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
(**i).resumeMusic();
}
_soundMutex.unlock();
}
/*------------------------------------------------------------------------*/
// musicInterface_Play
// Play the specified sound
void SoundManager::musicInterface_Play(uint8 soundNumber, bool isMusic, uint8 numChannels, uint8 volume) {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_Play soundNumber=%d", soundNumber);
Game &game = Game::getReference();
if (!_soundData)
error("Sound section has not been specified");
uint8 soundNum = soundNumber & 0x7f;
if (soundNum > _soundsTotal)
error("Invalid sound index %d requested", soundNum);
if (_driver == nullptr)
// Only play sounds if a sound driver is active
return;
// Most significant bit indicates if the track should loop or not
bool loop = (soundNumber & 0x80) != 0;
if (!game.soundFlag())
// Don't play sounds if sound is turned off
return;
uint32 dataOfs = READ_LE_UINT32(_soundData->data() + soundNum * 4 + 2);
uint8 *soundStart = _soundData->data() + dataOfs;
uint32 dataSize;
if (soundNum == _soundsTotal - 1)
dataSize = _soundData->size() - dataOfs;
else {
uint32 nextDataOfs = READ_LE_UINT32(_soundData->data() + (soundNum + 1) * 4 + 2);
dataSize = nextDataOfs - dataOfs;
}
// Note: the original interpreter seems to keep track of the "volume"
// (velocity) adjustment last used for each MIDI channel. The volume
// is not set in the few instances where musicInterface_Play is used
// directly to play a sound instead of addSound (mostly cutscenes).
// As a result, the volume adjustment is used that was last set on
// the MIDI channel by whatever sound played there previously.
// I think this is unintentional, so in ScummVM volume is set to 80h
// (neutral) by default when calling musicInterface_Play without
// specifying volume.
_soundMutex.lock();
int8 source = -1;
if (isMusic) {
source = 0;
} else {
for (int i = 1; i < LURE_MAX_SOURCES; ++i) {
if (!_sourcesInUse[i]) {
source = i;
break;
}
}
}
if (source == -1) {
warning("Insufficient sources to play sound %i", soundNumber);
} else {
_sourcesInUse[source] = true;
MidiMusic *sound = new MidiMusic(_driver, soundNum, isMusic,
loop, source, numChannels, soundStart, dataSize, volume);
_playingSounds.push_back(MusicList::value_type(sound));
}
_soundMutex.unlock();
}
// musicInterface_Stop
// Stops the specified sound from playing
void SoundManager::musicInterface_Stop(uint8 soundNumber) {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_Stop soundNumber=%d", soundNumber);
musicInterface_TidySounds();
uint8 soundNum = soundNumber & 0x7f;
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
if ((*i)->soundNumber() == soundNum) {
if ((*i)->getSource() >= 0)
_sourcesInUse[(*i)->getSource()] = false;
_playingSounds.erase(i);
break;
}
}
_soundMutex.unlock();
}
// musicInterface_CheckPlaying
// Returns true if a sound is still playing
bool SoundManager::musicInterface_CheckPlaying(uint8 soundNumber) {
debugC(ERROR_DETAILED, kLureDebugSounds, "musicInterface_CheckPlaying soundNumber=%d", soundNumber);
musicInterface_TidySounds();
uint8 soundNum = soundNumber & 0x7f;
bool result = false;
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
if ((*i)->soundNumber() == soundNum) {
result = true;
break;
}
}
_soundMutex.unlock();
return result;
}
// musicInterface_SetVolume
// Sets the volume of the specified channel
void SoundManager::musicInterface_SetVolume(uint8 soundNumber, uint8 volume) {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_SetVolume soundNumber=%d, volume=%d",
soundNumber, volume);
musicInterface_TidySounds();
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
MidiMusic &music = **i;
if (music.soundNumber() == soundNumber)
music.setVolume(volume);
}
_soundMutex.unlock();
}
// musicInterface_KillAll
// Stops all currently active sounds playing
void SoundManager::musicInterface_KillAll() {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_KillAll");
musicInterface_TidySounds();
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
(*i)->stopMusic();
}
Common::fill(_sourcesInUse, _sourcesInUse + LURE_MAX_SOURCES, false);
_playingSounds.clear();
_activeSounds.clear();
_soundMutex.unlock();
}
// musicInterface_ContinuePlaying
// The original player used this method for any sound managers needing continual calls
void SoundManager::musicInterface_ContinuePlaying() {
// No implementation needed
}
/*
* TL;DR: TrashReverb does not seem to work correctly in the original interpreter
* and I don't know what the developer's intentions were, so I've disabled it in
* ScummVM.
*
* In the original interpreter, TrashReverb sends a SysEx to the MT-32 which sets
* the reverb parameters to mode Room, time 1, level 0. This practically turns off
* reverb. It is triggered by opening a door in an outdoors location in the town.
* The SysEx is sent when the door sound starts, and again 40ms after the first
* one. TrashReverb also seems to be triggered when a door is opened offscreen (by
* an NPC).
* This means that, as soon as you enter town, reverb is turned off when the first
* door is opened. It is not turned back on. Reverb is restored only when you quit
* and restart the game (during MT-32 initialization); it is then turned off again
* when the first door outside in town is opened. Turning off the reverb
* repeatedly (twice whenever a door is opened) does not seem to accomplish
* anything.
* The best explanation for this behavior I can come up with is that the developer
* intended to disable reverb while playing a door opening sound outdoors. The
* second SysEx when opening a door was meant to turn reverb back on, but turns it
* off again because of a bug. Also, TrashReverb being triggered by doors opening
* offscreen would be a bug. There is a third problem: the door opening sound lasts
* much longer than 40 ms, so turning reverb back on 40 ms after starting the door
* opening sound still results in a noticeable reverb. All in all this explanation
* is not entirely convicing.
* Another explanation would be that reverb was only meant to be on for the first
* part of the game and should be turned off from the town onwards (this is what
* the implementation in the original interpreter effectively does). However, why
* disable reverb when opening a door, and not f.e. when the player first enters
* a town screen? And why is it not immediately turned off when a player loads a
* savegame of a point later in the game? And why is reverb repeatedly disabled?
* This does not make much sense either.
* All in all, I am convinced that this functionality does not work correctly in
* the original interpreter, but I don't know what the developer's intentions
* were either. So I can't make a proper implementation for this, and I think it
* is best left disabled.
*/
// musicInterface_TrashReverb
// Trashes reverb on actively playing sounds
void SoundManager::musicInterface_TrashReverb() {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_TrashReverb");
/*
if (_isRoland) {
// Set reverb parameters to mode Room, time 1, level 0
static const byte sysExData[] = { 0x00, 0x00, 0x00 };
_mt32Driver->sysExMT32(sysExData, 3, 0x10 << 14 | 0x00 << 7 | 0x01);
}
*/
}
// musicInterface_KillAll
// Scans all the active sounds and deallocates any objects that have finished playing
void SoundManager::musicInterface_TidySounds() {
debugC(ERROR_DETAILED, kLureDebugSounds, "musicInterface_TidySounds");
_soundMutex.lock();
MusicListIterator i = _playingSounds.begin();
while (i != _playingSounds.end()) {
if (!(*i)->isPlaying()) {
if ((*i)->getSource() >= 0)
_sourcesInUse[(*i)->getSource()] = false;
i = _playingSounds.erase(i);
} else {
++i;
}
}
_soundMutex.unlock();
}
void SoundManager::onTimer(void *data) {
SoundManager *snd = (SoundManager *) data;
snd->doTimer();
}
void SoundManager::doTimer() {
if (_paused)
return;
_soundMutex.lock();
MusicListIterator i;
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
MidiMusic &music = **i;
if (music.isPlaying())
music.onTimer();
}
_soundMutex.unlock();
}
/*------------------------------------------------------------------------*/
MidiMusic::MidiMusic(MidiDriver_Multisource *driver, uint8 soundNum, bool isMus, bool loop,
int8 source, uint8 numChannels, void *soundData, uint32 size, uint8 volume) {
_driver = driver;
assert(_driver);
_mt32Driver = dynamic_cast<MidiDriver_MT32GM *>(_driver);
assert(!Sound.isRoland() || _mt32Driver);
_source = source;
_soundNumber = soundNum;
_isMusic = isMus;
_loop = loop;
_numChannels = numChannels;
_volume = volume;
_parser = MidiParser::createParser_SMF(source);
_parser->setMidiDriver(this);
_parser->setTimerRate(_driver->getBaseTempo());
// All Notes Off on all channels does not work with multiple MIDI sources
_parser->property(MidiParser::mpDisableAllNotesOffMidiEvents, 1);
_parser->property(MidiParser::mpAutoLoop, _loop);
_soundData = (uint8 *)soundData;
_soundSize = size;
// Check whether the music data is compressed - if so, decompress it for the duration
// of playing the sound
_decompressedSound = nullptr;
if ((*_soundData == 'C') || (*_soundData == 'c')) {
uint32 packedSize = size - 0x201;
_decompressedSound = Memory::allocate(packedSize * 2);
uint16 *data = (uint16 *)(_soundData + 1);
uint16 *dataDest = (uint16 *) _decompressedSound->data();
byte *idx = ((byte *)data) + 0x200;
for (uint i = 0; i < packedSize; i++)
#if defined(SCUMM_NEED_ALIGNMENT)
memcpy(dataDest++, (byte *)((byte *)data + *(idx + i) * sizeof(uint16)), sizeof(uint16));
#else
*dataDest++ = data[*(idx + i)];
#endif
_soundData = _decompressedSound->data() + ((*_soundData == 'c') ? 1 : 0);
_soundSize = _decompressedSound->size();
}
playMusic();
}
MidiMusic::~MidiMusic() {
_parser->unloadMusic();
if (_isPlaying)
_driver->deinitSource(_source);
delete _parser;
delete _decompressedSound;
}
void MidiMusic::setVolume(int volume) {
volume = CLIP(volume, 0, 255);
_volume = volume;
}
void MidiMusic::playMusic() {
debugC(ERROR_DETAILED, kLureDebugSounds, "MidiMusic::PlayMusic playing sound %d", _soundNumber);
if (Sound.isRoland() && !_isMusic) {
bool result = _mt32Driver->allocateSourceChannels(_source, _numChannels);
if (!result) {
stopMusic();
return;
}
}
_parser->loadMusic(_soundData, _soundSize);
_parser->setTrack(0);
_isPlaying = true;
}
void MidiMusic::send(uint32 b) {
send(-1, b);
}
void MidiMusic::send(int8 source, uint32 b) {
if ((b & 0xFFF0) == 0x18B0) {
if (Sound.isRoland())
// Some tracks use CC 18. This is undefined in the MIDI standard
// and does nothing on an MT-32. Not sending this to the device
// in case it is a GM device with non-standard behavior for this CC.
return;
} else if (((b & 0xF0) == 0x90)) {
// Note On
if (Sound.isRoland()) {
// Scale velocity with sound resource volume
byte velocity = (b >> 16) & 0x7F;
velocity = (velocity * _volume) >> 7;
if (velocity > 0x7F) velocity = 0x7F;
b = (b & 0xFF00FFFF) | (velocity << 16);
}
} else if (((b & 0xF0) == 0x80)) {
// Note Off
if (Sound.isRoland()) {
// Strip velocity
b &= 0xFF00FFFF;
}
} else if (((b & 0xF0) == 0xD0)) {
// Channel aftertouch
if (Sound.isRoland()) {
// Some tracks contain aftertouch events, but the MT-32 does
// not support this and the original interpreter does not send
// them to the device.
return;
}
}
_driver->send(source, b);
}
void MidiMusic::metaEvent(byte type, byte *data, uint16 length) {
metaEvent(-1, type, data, length);
}
void MidiMusic::metaEvent(int8 source, byte type, byte *data, uint16 length) {
if (type == MIDI_META_END_OF_TRACK)
stopMusic();
_driver->metaEvent(source, type, data, length);
}
void MidiMusic::onTimer() {
if (_isPlaying)
_parser->onTimer();
}
void MidiMusic::stopMusic() {
debugC(ERROR_DETAILED, kLureDebugSounds, "MidiMusic::stopMusic sound %d", _soundNumber);
_isPlaying = false;
_parser->unloadMusic();
_driver->deinitSource(_source);
}
void MidiMusic::pauseMusic() {
_parser->pausePlaying();
}
void MidiMusic::resumeMusic() {
_parser->resumePlaying();
}
// Note that the values higher than 0xF000 are one octave higher than the other
// values. Other than that only the lower 10 bits are significant.
const uint16 MidiDriver_ADLIB_Lure::OPL_FREQUENCY_LOOKUP[192] = {
0x02B2, 0x02B4, 0x02B7, 0x02B9, 0x02BC, 0x02BE, 0x02C1, 0x02C3, 0x02C6, 0x02C9, 0x02CB, 0x02CE, 0x02D0, 0x02D3, 0x02D6, 0x02D8,
0x02DB, 0x02DD, 0x02E0, 0x02E3, 0x02E5, 0x02E8, 0x02EB, 0x02ED, 0x02F0, 0x02F3, 0x02F6, 0x02F8, 0x02FB, 0x02FE, 0x0301, 0x0303,
0x0306, 0x0309, 0x030C, 0x030F, 0x0311, 0x0314, 0x0317, 0x031A, 0x031D, 0x0320, 0x0323, 0x0326, 0x0329, 0x032B, 0x032E, 0x0331,
0x0334, 0x0337, 0x033A, 0x033D, 0x0340, 0x0343, 0x0346, 0x0349, 0x034C, 0x034F, 0x0352, 0x0356, 0x0359, 0x035C, 0x035F, 0x0362,
0x0365, 0x0368, 0x036B, 0x036F, 0x0372, 0x0375, 0x0378, 0x037B, 0x037F, 0x0382, 0x0385, 0x0388, 0x038C, 0x038F, 0x0392, 0x0395,
0x0399, 0x039C, 0x039F, 0x03A3, 0x03A6, 0x03A9, 0x03AD, 0x03B0, 0x03B4, 0x03B7, 0x03BB, 0x03BE, 0x03C1, 0x03C5, 0x03C8, 0x03CC,
0x03CF, 0x03D3, 0x03D7, 0x03DA, 0x03DE, 0x03E1, 0x03E5, 0x03E8, 0x03EC, 0x03F0, 0x03F3, 0x03F7, 0x03FB, 0x03FE, 0xFE01, 0xFE03,
0xFE05, 0xFE07, 0xFE08, 0xFE0A, 0xFE0C, 0xFE0E, 0xFE10, 0xFE12, 0xFE14, 0xFE16, 0xFE18, 0xFE1A, 0xFE1C, 0xFE1E, 0xFE20, 0xFE21,
0xFE23, 0xFE25, 0xFE27, 0xFE29, 0xFE2B, 0xFE2D, 0xFE2F, 0xFE31, 0xFE34, 0xFE36, 0xFE38, 0xFE3A, 0xFE3C, 0xFE3E, 0xFE40, 0xFE42,
0xFE44, 0xFE46, 0xFE48, 0xFE4A, 0xFE4C, 0xFE4F, 0xFE51, 0xFE53, 0xFE55, 0xFE57, 0xFE59, 0xFE5C, 0xFE5E, 0xFE60, 0xFE62, 0xFE64,
0xFE67, 0xFE69, 0xFE6B, 0xFE6D, 0xFE6F, 0xFE72, 0xFE74, 0xFE76, 0xFE79, 0xFE7B, 0xFE7D, 0xFE7F, 0xFE82, 0xFE84, 0xFE86, 0xFE89,
0xFE8B, 0xFE8D, 0xFE90, 0xFE92, 0xFE95, 0xFE97, 0xFE99, 0xFE9C, 0xFE9E, 0xFEA1, 0xFEA3, 0xFEA5, 0xFEA8, 0xFEAA, 0xFEAD, 0xFEAF
};
MidiDriver_ADLIB_Lure::MidiDriver_ADLIB_Lure() :
MidiDriver_ADLIB_Multisource(OPL::Config::kOpl2),
_pitchBendSensitivity(1) {
for (int i = 0; i < LURE_MAX_SOURCES; i++) {
for (int j = 0; j < MIDI_CHANNEL_COUNT; j++) {
memset(_instrumentDefs, 0, sizeof(_instrumentDefs));
}
}
// The MIDI data uses monophonic channels and the original interpreter
// allocates a fixed OPL channel to each MIDI channel of each source. This
// behavior is similar to the static allocation mode, though the actual
// channel allocations are a bit different.
_allocationMode = ALLOCATION_MODE_STATIC;
// These global settings are different from the base class defaults.
_modulationDepth = MODULATION_DEPTH_LOW;
_vibratoDepth = VIBRATO_DEPTH_LOW;
}
void MidiDriver_ADLIB_Lure::channelAftertouch(uint8 channel, uint8 pressure, uint8 source) {
_activeNotesMutex.lock();
// Find the active note on the specified channel.
for (int i = 0; i < _numMelodicChannels; i++) {
uint8 oplChannel = _melodicChannels[i];
if (_activeNotes[oplChannel].noteActive && _activeNotes[oplChannel].source == source &&
_activeNotes[oplChannel].channel == channel) {
// Set the velocity of the note and recalculate and write the
// volume.
_activeNotes[oplChannel].velocity = pressure;
recalculateVolumes(channel, source);
break;
}
}
_activeNotesMutex.unlock();
}
void MidiDriver_ADLIB_Lure::metaEvent(int8 source, byte type, byte *data, uint16 length) {
if (type == MIDI_META_SEQUENCER && length >= 6 &&
data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x3F && data[3] == 0x00) {
// Custom sequencer meta event
switch (data[4]) {
case 0x01:
// Instrument definition
uint8 channel;
channel = data[5];
assert(length == 0x22);
assert(source >= 0);
assert(channel < MIDI_CHANNEL_COUNT);
// Instrument definitions use the AdLib BNK format, but omit the
// first 2 fields.
AdLibBnkInstrumentDefinition bnkInstDef;
memset(&bnkInstDef, 0, sizeof(bnkInstDef));
memcpy((uint8*)&bnkInstDef + 2, &data[6], sizeof(AdLibBnkInstrumentDefinition) - 2);
// Store the definition in the _instrumentDefs array.
bnkInstDef.toOplInstrumentDefinition(_instrumentDefs[source][channel]);
break;
case 0x02:
// Rhythm mode
// data[5] == 0: off, >= 1: on.
// This is never turned on in the game's music data, so this is not
// implemented.
break;
case 0x03:
// Pitch bend sensitivity
_pitchBendSensitivity = data[5];
break;
default:
// Unknown sequencer meta event.
warning("MidiDriver_ADLIB_Lure::metaEvent - Unknown sequencer meta event type %X", data[4]);
break;
}
return;
}
// Use default handling for other meta events.
MidiDriver_ADLIB_Multisource::metaEvent(source, type, data, length);
}
MidiDriver_ADLIB_Lure::InstrumentInfo MidiDriver_ADLIB_Lure::determineInstrument(uint8 channel, uint8 source, uint8 note) {
InstrumentInfo instrument = { 0, nullptr, 0 };
// Lure does not use a rhythm channel.
instrument.oplNote = note;
// Get the instrument definition set by the last meta event.
instrument.instrumentDef = &_instrumentDefs[source][channel];
// Identify the instrument by source and channel.
instrument.instrumentId = (source << 4) | channel;
return instrument;
}
uint16 MidiDriver_ADLIB_Lure::calculateFrequency(uint8 channel, uint8 source, uint8 note) {
// Lower the note by an octave. Notes in the lowest octave get clipped to 0.
note -= (note >= 0xC ? 0xC : note);
// The pitch bend is a number of semitones (in bits 8+) and an 8 bit
// fraction of a semitone (only the most significant 4 bits are used).
int32 newPitchBend = calculatePitchBend(channel, source, 0);
// Discard the lower 4 bits of the pitch bend (the +8 is for rounding),
// add the MIDI note and clip the result to the range 0-5FF. Note that
// MIDI notes 60-7F get clipped to 5F.
uint16 noteValue = CLIP((note << 4) + ((newPitchBend + 8) >> 4), (int32)0, (int32)0x5FF);
// Convert the note value to octave note and octave (block).
uint8 octaveNote = (noteValue >> 4) % 12;
uint8 block = (noteValue >> 4) / 12;
// Add the note fraction to the octave note and look up the OPL frequency
// (F-num) value to use.
uint8 octaveNoteValue = (octaveNote << 4) | (noteValue & 0xF);
uint16 oplFrequency = OPL_FREQUENCY_LOOKUP[octaveNoteValue];
if (oplFrequency < 0xF000) {
// Lookup values which have 0 in the highest 6 bits need to be lowered
// one octave.
if (block > 0) {
block--;
} else {
// If the octave is already 0, bitshift the frequency to halve it.
oplFrequency >>= 1;
}
}
// Return the F-num and block in OPL register format.
return (oplFrequency & 0x3FF) | (block << 10);
}
int32 MidiDriver_ADLIB_Lure::calculatePitchBend(uint8 channel, uint8 source, uint16 oplFrequency) {
// Convert MIDI pitch bend value to a 14 bit signed value
// (range -0x2000 - 0x2000).
int16 newPitchBend = _controlData[source][channel].pitchBend - 0x2000;
// Discard the lower 5 bits to turn it into a 9 bit value (-0x100 - 0x100).
newPitchBend >>= 5;
// Double it for every sensitivity semitone over 1. Note that sensitivity
// is typically specified as 1, which will not change the value.
newPitchBend <<= _pitchBendSensitivity - 1;
return newPitchBend;
}
uint8 MidiDriver_ADLIB_Lure::calculateUnscaledVolume(uint8 channel, uint8 source, uint8 velocity, OplInstrumentDefinition &instrumentDef, uint8 operatorNum) {
uint8 operatorVolume = instrumentDef.getOperatorDefinition(operatorNum).level & OPL_MASK_LEVEL;
// Scale the instrument definition operator volume by velocity.
// Invert it, multiply by velocity, add 0x40 for rounding and divide by 7F.
uint8 invertedVolume = (((0x3F - operatorVolume) * velocity) + 0x40) >> 7;
// Invert the volume again before returning it.
return 0x3F - invertedVolume;
}
} // End of namespace Lure
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