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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_ADV_R_ADV_H
#define M4_ADV_R_ADV_H
#include "common/algorithm.h"
#include "m4/adv_r/adv_hotspot.h"
#include "m4/m4_types.h"
namespace M4 {
#define MAX_SCENES 180
#define MAXRAILNODES 32
#define PATH_END 0xffff
#define MAX_PLYR_STRING_LEN 40
#define STR_FADEPAL "fade palette"
#define STR_RAILNODE "rail node"
#define STR_PATH_NODE "path node"
enum {
INSTALL_SOUND_DRIVERS = 1,
INSTALL_PLAYER_BEEN_INIT = 2,
INSTALL_RAIL_SYSTEM = 4,
INSTALL_INVENTORY_SYSTEM = 8,
INSTALL_INVERSE_PALETTE = 0x10,
INSTALL_MININUM = 0,
INSTALL_ALL = 0x1f
};
enum {
UNKNOWN_OBJECT = 997,
BACKPACK = 998,
NOWHERE = 999
};
#define GLOBAL_SCENE 999
enum KernelTriggerType {
KT_PARSE = 1,
KT_DAEMON, KT_PREPARSE, KT_EXPIRE, KT_LOOP
};
struct pathNode {
pathNode *next = nullptr;
byte nodeID = 0;
};
struct noWalkRect {
noWalkRect *next = nullptr;
noWalkRect *prev = nullptr;
int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
int32 alternateWalkToNode = 0;
int32 walkAroundNode1 = 0;
int32 walkAroundNode2 = 0;
int32 walkAroundNode3 = 0;
int32 walkAroundNode4 = 0;
};
struct SceneDef {
char art_base[MAX_FILENAME_SIZE] = { 0 };
char picture_base[MAX_FILENAME_SIZE] = { 0 };
int32 num_hotspots = 0; // # of hotspots
HotSpotRec *hotspots = nullptr;
int32 num_parallax = 0;
HotSpotRec *parallax = nullptr;
int32 num_props = 0;
HotSpotRec *props = nullptr;
int32 front_y = 400, back_y = 100; // Player scaling baselines
int32 front_scale = 100, back_scale = 85; // Player scaling factors
int16 depth_table[16]; // Player sprite depth table
int32 numRailNodes = 0; // # of rails
SceneDef() {
Common::fill(depth_table, depth_table + 16, 0);
}
};
} // namespace M4
#endif
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