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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/adv_r/adv_background.h"
#include "m4/adv_r/adv_file.h"
#include "m4/vars.h"
namespace M4 {
void adv_freeCodes() {
if (_G(screenCodeBuff)) {
delete _G(screenCodeBuff);
_G(screenCodeBuff) = nullptr;
}
}
void adv_freeBackground() {
if (_G(game_bgBuff)) {
delete _G(game_bgBuff);
_G(game_bgBuff) = nullptr;
}
}
bool adv_restoreBackground() {
RGB8 myPalette[256];
SysFile sysFile(_G(currBackgroundFN));
if (load_background(&sysFile, &_G(game_bgBuff), myPalette)) {
sysFile.close();
return true;
} else {
return false;
}
}
bool adv_restoreCodes() {
SysFile sysFile(_G(currCodeFN));
_G(screenCodeBuff) = load_codes(&sysFile);
if (_G(screenCodeBuff)) {
sysFile.close();
return true;
} else {
return false;
}
return true;
}
} // End of namespace M4
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