File: adv_been.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "m4/adv_r/adv_been.h"
#include "m4/core/errors.h"
#include "m4/mem/memman.h"
#include "m4/vars.h"

namespace M4 {

#define TOTAL_SCENES 180

bool player_been_init(int16 num_scenes) {
	assert(num_scenes == TOTAL_SCENES);
	_G(scene_list).table = (int16 *)mem_alloc(sizeof(int16) * num_scenes, "been_scenes");

	if (!_G(scene_list).table)
		error_show(FL, 'OOM!', "player_been_init");

	_G(scene_list).total_scenes = num_scenes;
	player_reset_been();

	return true;
}

void player_been_shutdown() {
	mem_free(_G(scene_list).table);
}

void player_reset_been() {
	Common::fill(_G(scene_list).table, _G(scene_list).table + TOTAL_SCENES, 180);
	_G(scene_list).total_scenes = TOTAL_SCENES;
	_G(scene_list).tail = 0;
}

void player_been_sync(Common::Serializer &s) {
	// Handle number of scenes
	int count = _G(scene_list).total_scenes;
	s.syncAsUint32LE(count);
	assert(s.isSaving() || count == _G(scene_list).total_scenes);

	// Handle current tail
	s.syncAsUint32LE(_G(scene_list).tail);

	// Handle table
	for (int i = 0; i < count; ++i)
		s.syncAsSint16LE(_G(scene_list).table[i]);
}

bool player_been_here(int16 scene_num) {
	for (int i = 0; i < _G(scene_list).tail; i++)
		if (_G(scene_list).table[i] == scene_num)
			return true;

	return false;
}

bool player_enters_scene(int16 scene_num) {
	if (player_been_here(scene_num))
		return true;

	_G(scene_list).table[_G(scene_list).tail] = scene_num;
	++_G(scene_list).tail;

	if (_G(scene_list).tail > _G(scene_list).total_scenes)
		error_show(FL, 'SLTS');

	return false;
}

void player_forgets_scene(int16 scene_num) {
	int i, j;

	// Check the list
	for (i = 0; i < _G(scene_list).tail; i++) {
		// Found a match
		if (_G(scene_list).table[i] == scene_num) {
			// Close the table
			for (j = i; j < _G(scene_list).tail; j++) {
				_G(scene_list).table[j] = _G(scene_list).table[j + 1];
			}

			// One less scene
			--_G(scene_list).tail;
			return;
		}
	}
}

} // End of namespace M4