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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_ADV_R_ADV_GAME_H
#define M4_ADV_R_ADV_GAME_H
#include "common/serializer.h"
#include "m4/adv_r/adv.h"
#include "m4/m4_types.h"
namespace M4 {
struct GameControl {
int16 room_id = 0;
int16 new_room = 0;
int16 previous_section = 0;
int16 section_id = 0;
int16 new_section = 0;
int16 previous_room = 0;
int32 digi_overall_volume_percent = 100;
int32 midi_overall_volume_percent = 100;
bool camera_pan_instant = false;
/**
* Shortcut for setting new room and section
*/
void setRoom(int newRoom) {
new_room = newRoom;
new_section = newRoom / 100;
}
};
} // End of namespace M4
#endif
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