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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/str.h"
#include "common/textconsole.h"
#include "m4/adv_db_r/db_catalog.h"
#include "m4/adv_r/db_env.h"
namespace M4 {
char *env_find(const Common::String &descName) {
static char name[144];
static char resultPath[144];
int32 sceneCode;
Common::strcpy_s(name, descName.c_str());
if (descName.hasPrefixIgnoreCase(".raw") || descName.hasPrefixIgnoreCase(".hmp")) {
return name;
} else {
db_rmlst_get_asset_room_path(name, resultPath, &sceneCode);
if (strlen(resultPath) == 0)
return nullptr;
env_get_path(name, sceneCode, resultPath);
return name;
}
}
char *env_get_path(char *resultPath, int room_num, char *fileName) {
error("env_get_path not implemented in ScummVM");
}
} // End of namespace M4
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