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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/util.h"
#include "m4/detection.h"
#include "m4/detection_tables.h"
const DebugChannelDef M4MetaEngineDetection::debugFlagList[] = {
{ M4::kDebugScripts, "scripts", "Script debug level" },
{ M4::kDebugMessages, "messages", "Messages debug level" },
{ M4::kDebugCore, "core", "Core debug level" },
DEBUG_CHANNEL_END
};
static const char *const DIRECTORY_GLOBS[] = {
"goodstuf", "resource", nullptr
};
M4MetaEngineDetection::M4MetaEngineDetection() : AdvancedMetaEngineDetection(M4::gameDescriptions,
M4::m4Games) {
_guiOptions = GUIO1(GAMEOPTION_ORIGINAL_SAVELOAD);
_maxScanDepth = 2;
_directoryGlobs = DIRECTORY_GLOBS;
}
REGISTER_PLUGIN_STATIC(M4_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, M4MetaEngineDetection);
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