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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_FILEIO_FILEIO_H
#define M4_FILEIO_FILEIO_H
#include "common/stream.h"
namespace M4 {
enum AccessMode {
UNOPENED,
READ,
WRITE,
READ_OR_WRITE
};
enum FileMode {
BINARY,
TEXT,
BINARYW,
TEXTW
};
struct Hag_Name_Record {
char filename[33];
byte hagfile;
struct Hag_Name_Record *next;
};
struct Hag_Record {
char hag_name[33];
byte hagfile;
Common::Stream *hag_fp;
uint32 hag_pos;
Hag_Record *next;
};
Common::Stream *f_io_open(const Common::Path &filename, const Common::String &mode);
void f_io_close(Common::Stream *stream);
} // namespace M4
#endif
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