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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GRAPHICS_GR_SURFACE_H
#define M4_GRAPHICS_GR_SURFACE_H
#include "common/types.h"
#include "m4/m4_types.h"
namespace M4 {
class M4Surface : public Buffer {
private:
DisposeAfterUse::Flag _disposeAfterUse = DisposeAfterUse::NO;
void drawInner(const Buffer &src, const byte *depthCodes, int x, int y,
bool forwards, int srcDepth, const byte *palette, const byte *inverseColorTable);
public:
M4Surface() : Buffer() {}
M4Surface(const Buffer &src) : Buffer(src) {}
M4Surface(int sw, int sh);
M4Surface(const byte *src, int sw, int sh);
~M4Surface();
/**
* Simple drawing at a given position given source RLE data.
* In this simplified version, the sprite must be entirely on-screen
*/
void rleDraw(const byte *src, int x = 0, int y = 0);
/**
* Main drawing
*/
void draw(const Buffer &src, int x, int y, bool forwards = true,
const byte *depthCodes = nullptr, int srcDepth = -1,
const byte *inverseColorTable = nullptr, const byte *palette = nullptr);
};
} // namespace M4
#endif
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