1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GUI_GUI_H
#define M4_GUI_GUI_H
#include "m4/m4_types.h"
#include "m4/graphics/gr_buff.h"
namespace M4 {
struct M4sprite {
M4sprite *next = nullptr;
M4sprite *prev = nullptr;
int32 x = 0;
int32 y = 0;
int32 w = 0;
int32 h = 0;
int32 xOffset = 0; // the "hotspot" of the sprite, ie: the registration point
int32 yOffset = 0;
uint8 encoding = 0;
uint8 *data = nullptr;
MemHandle sourceHandle = nullptr;
int32 sourceOffset = 0;
};
struct transSprite {
M4sprite *srcSprite = nullptr;
Buffer *scrnBuffer = nullptr;
};
struct M4Rect {
int32 x1, y1, x2, y2;
};
struct RectList {
RectList *next;
RectList *prev;
int32 x1, y1, x2, y2;
};
struct matte {
matte *nextMatte;
void *myScreen;
int32 x1;
int32 y1;
int32 x2;
int32 y2;
int32 w;
int32 h;
uint8 *SrcBuffer;
uint32 SrcPitch;
};
} // End of namespace M4
#endif
|