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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_PLATFORM_DRAW_H
#define M4_PLATFORM_DRAW_H
#include "m4/m4_types.h"
namespace M4 {
/**
* Decode an 8BPP RLE encoded image
*/
void RLE8Decode(const uint8 *inBuff, uint8 *outBuff, uint32 pitch);
/**
* Given RLE data, skips over a given number of encoded lines
*/
uint8 *SkipRLE_Lines(uint32 linesToSkip, uint8 *rleData);
/**
* Returns the size of an RLE encoded image
* @param data RLE data
* @param pitch Image pitch
* @returns Decoded image's size in bytes
*/
size_t RLE8Decode_Size(byte *src, int pitch);
} // namespace M4
#endif
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