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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/gui/game_menu.h"
#include "m4/riddle/vars.h"
#include "graphics/thumbnail.h"
#include "m4/adv_r/other.h"
#include "m4/adv_r/adv_background.h"
#include "m4/adv_r/adv_control.h"
#include "m4/adv_r/adv_player.h"
#include "m4/core/errors.h"
#include "m4/core/imath.h"
#include "m4/gui/gui_event.h"
#include "m4/gui/hotkeys.h"
#include "m4/graphics/gr_line.h"
#include "m4/graphics/gr_sprite.h"
#include "m4/graphics/krn_pal.h"
#include "m4/gui/gui_sys.h"
#include "m4/gui/gui_vmng.h"
#include "m4/mem/mem.h"
#include "m4/platform/keys.h"
#include "m4/m4.h"
namespace M4 {
namespace Riddle {
namespace GUI {
void CreateGameMenu(RGB8 *myPalette) {
if ((!player_commands_allowed()) || (!INTERFACE_VISIBLE) ||
_G(pal_fade_in_progress) || _G(menuSystemInitialized)) {
return;
}
warning("TODO: Create game menu");
}
} // namespace GUI
} // namespace Riddle
} // namespace M4
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