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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_GUI_INVENTORY_H
#define M4_RIDDLE_GUI_INVENTORY_H
#include "m4/gui/gui_cheapo.h"
namespace M4 {
namespace Riddle {
namespace GUI {
using namespace M4::GUI;
constexpr int16 INVENTORY_CELLS_COUNT = 128;
constexpr int16 ARROW_WIDTH = 8;
constexpr int16 MAX_INVENTORY = 20;
constexpr int16 LEFT_ARROW_TAG = 128;
constexpr int16 RIGHT_ARROW_TAG = 129;
constexpr int16 LEFT_ARROW_TAG_DORMANT = 130;
constexpr int16 RIGHT_ARROW_TAG_DORMANT = 134;
constexpr int16 LEFT_ARROW_TAG_ROLL = 131;
constexpr int16 RIGHT_ARROW_TAG_ROLL = 135;
constexpr int16 LEFT_ARROW_TAG_DOWN = 132;
constexpr int16 RIGHT_ARROW_TAG_DOWN = 136;
constexpr int16 LEFT_ARROW_TAG_NONFUNC = 133;
constexpr int16 RIGHT_ARROW_TAG_NONFUNC = 137;
class Inventory : public RectClass {
struct Entry {
Common::String _name;
Common::String _verb;
int16 _cell = -1;
int16 _cursor = -1;
};
private:
GUI::ButtonClass *_btnScrollLeft = nullptr;
GUI::ButtonClass *_btnScrollRight = nullptr;
int32 _sprite = 0;
int16 _tag = 0;
int16 _num_cells = 0;
bool _right_arrow_visible = false;
bool _hidden = false;
int16 cell_pos_x(int16 index);
int16 cell_pos_y(int16 index);
int16 interface_tracking = -1;
public:
int16 _scroll = 0;
int16 _cells_h = 0, _cells_v = 0;
int16 _cell_w = 0, _cell_h = 0;
int16 _must_redraw1 = 0, _must_redraw2 = 0;
int16 _highlight = 0;
bool _must_redraw_all = false;
Entry _items[INVENTORY_CELLS_COUNT];
public:
Inventory(const RectClass &r, int32 sprite, int16 cells_h, int16 cells_v, int16 cell_w, int16 cell_h, int16 tag);
~Inventory();
void addToInterfaceBox(InterfaceBox *box);
void draw(GrBuff *interface_buffer);
int16 inside(int16 x, int16 y) const override;
ControlStatus track(int32 eventType, int16 x, int16 y);
bool add(const Common::String &name, const Common::String &verb, int32 cel, int32 cursor);
bool remove(const Common::String &name);
void highlight_part(int16 index);
bool need_left() const;
bool need_right() const;
void refresh_right_arrow();
void refresh_left_arrow();
void refresh_scrollbars();
void check_left();
void check_right();
void set_scroll(int32 new_scroll);
/**
* Toggles whether the inventory is visible
*/
void toggleHidden();
};
} // namespace GUI
} // namespace Riddle
} // namespace M4
#endif
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