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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_HOTKEYS_H
#define M4_RIDDLE_HOTKEYS_H
#include "m4/m4_types.h"
#include "m4/gui/hotkeys.h"
#include "m4/core/mouse.h"
namespace M4 {
namespace Riddle {
struct Hotkeys : public M4::Hotkeys {
public:
static void t_cb(void *, void *);
static void u_cb(void *, void *);
static void l_cb(void *, void *);
static void a_cb(void *, void *);
/**
* Called when the Escape key is pressed
*/
static void escape_key_pressed(void *, void *);
static void show_version(void *, void *);
virtual ~Hotkeys() {}
void add_hot_keys() override;
void toggle_through_cursors(CursorChange cursChange = CURSCHANGE_NEXT) override;
};
} // namespace Riddle
} // namespace M4
#endif
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