1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_INVENTORY_H
#define M4_RIDDLE_INVENTORY_H
#include "common/array.h"
#include "m4/m4_types.h"
#include "m4/adv_r/adv_inv.h"
namespace M4 {
namespace Riddle {
#define INVENTORY_COUNT 123
struct InventoryItem {
const char *_asset = nullptr;
const char *_name = nullptr;
int _scene = 0;
InventoryItem() {}
InventoryItem(const char *name, int scene) : _asset(name), _name(name), _scene(scene) {}
};
struct Inventory : public InventoryBase {
public:
Common::Array<InventoryItem> _items;
public:
void init();
void add(const Common::String &name, const Common::String &verbs, int32 sprite, int32 cursor) override;
void set_scroll(int32 scroll) override;
void remove(const Common::String &name) override;
static const char *get_name(int32 id);
};
} // namespace Riddle
} // namespace M4
#endif
|