File: inventory.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef M4_RIDDLE_INVENTORY_H
#define M4_RIDDLE_INVENTORY_H

#include "common/array.h"
#include "m4/m4_types.h"
#include "m4/adv_r/adv_inv.h"

namespace M4 {
namespace Riddle {

#define INVENTORY_COUNT 123

struct InventoryItem {
	const char *_asset = nullptr;
	const char *_name = nullptr;
	int _scene = 0;

	InventoryItem() {}
	InventoryItem(const char *name, int scene) : _asset(name), _name(name), _scene(scene) {}
};

struct Inventory : public InventoryBase {
public:
	Common::Array<InventoryItem> _items;
public:
	void init();

	void add(const Common::String &name, const Common::String &verbs, int32 sprite, int32 cursor) override;
	void set_scroll(int32 scroll) override;
	void remove(const Common::String &name) override;

	static const char *get_name(int32 id);
};

} // namespace Riddle
} // namespace M4

#endif