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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_RIDDLE_H
#define M4_RIDDLE_RIDDLE_H
#include "m4/m4.h"
#include "m4/riddle/rooms/section2/section2.h"
#include "m4/riddle/rooms/section3/section3.h"
#include "m4/riddle/rooms/section4/section4.h"
#include "m4/riddle/rooms/section5/section5.h"
#include "m4/riddle/rooms/section6/section6.h"
#include "m4/riddle/rooms/section7/section7.h"
#include "m4/riddle/rooms/section8/section8.h"
#include "m4/riddle/rooms/section9/section9.h"
#include "m4/riddle/gui/gui_messages.h"
namespace M4 {
namespace Riddle {
class RiddleEngine : public M4Engine {
private:
Rooms::Section1 _section1;
Rooms::Section2 _section2;
Rooms::Section3 _section3;
Rooms::Section4 _section4;
Rooms::Section5 _section5;
Rooms::Section6 _section6;
Rooms::Section7 _section7;
Rooms::Section8 _section8;
Rooms::Section9 _section9;
GUI::MessageLog _messageLog;
int _ripAction = 0;
int _savedFacing = 0;
/**
* Combines the items in the player _verb and _noun,
* removing them from the player's inventory and replacing
* them with the new combined item.
* @param newItem New item to give to player
*/
void combineItems(const char *newItem);
/**
* Splits apart a combined item
*/
void splitItems(const char *item1, const char *item2);
void showMessageLog(int trigger);
void lookAtInventoryItem();
protected:
/**
* Creates the structure that holds all the global variables
*/
M4::Vars *createVars() override;
/**
* Sets up the debugging console
*/
void setupConsole() override;
public:
RiddleEngine(OSystem *syst, const M4GameDescription *gameDesc);
~RiddleEngine() override {}
/**
* Show the engine information
*/
void showEngineInfo() override;
void syncFlags(Common::Serializer &s) override;
void global_daemon() override;
void global_parser() override;
};
extern void sketchInJournal(const char *digiName);
} // namespace Riddle
} // namespace M4
#endif
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