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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_VARS_H
#define M4_RIDDLE_VARS_H
#include "common/textconsole.h"
#include "m4/riddle/flags.h"
#include "m4/riddle/hotkeys.h"
#include "m4/riddle/walker.h"
#include "m4/riddle/gui/interface.h"
#include "m4/vars.h"
namespace M4 {
namespace Riddle {
#define LETTERBOX_Y 30
enum global_triggers {
kINVENTORY_CLOSEUP_END = 990,
kCALLED_EACH_LOOP = 32764,
kGOTO_MAIN_MENU = 32766
};
class Vars : public M4::Vars {
protected:
void main_cold_data_init() override;
public:
Riddle::Flags _flags;
Riddle::Walker _walker;
Riddle::Hotkeys _hotkeys;
Riddle::GUI::Interface _interface;
bool _menuSystemInitialized = false;
int _global301 = 0;
int _flag1 = 0;
bool _kittyScreaming = false;
bool _spleenSpraying = false;
Common::String _string1;
Common::String _string2;
Common::String _string3;
int _ripSketching = 0;
public:
Vars();
virtual ~Vars();
M4::Interface *getInterface() override {
return &_interface;
}
Hotkeys *getHotkeys() override {
return &_hotkeys;
}
M4::Walker *getWalker() override {
return &_walker;
}
void initialize_game() override;
void global_menu_system_init() override;
};
extern Vars *g_vars;
#undef _G
#undef _GI
#define _G(X) (::M4::Riddle::g_vars->_##X)
#define _GI(X) _G(interface)._##X
#define _GINT() _G(interface)
} // namespace Riddle
} // namespace M4
#endif
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