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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_WALKER_H
#define M4_RIDDLE_WALKER_H
#include "common/array.h"
#include "m4/adv_r/adv_walk.h"
namespace M4 {
namespace Riddle {
extern const int16 RIPLEY_SERIES_DIRS[];
extern const int16 RIPLEY_SHADOWS_DIRS[6];
// These are the walker types
enum {
WALKER_PLAYER = 0,
WALKER_ALT = 1
};
// These are the shadow types
enum {
SHADOW_PLAYER = 0,
SHADOW_ALT = 1
};
class Walker : public M4::Walker {
// Strangerke : I turned the callback from private to public as it's called by room 803. TODO: Check if it's correct, then update the description accordingly
public:
/**
* This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY)
*/
static void player_walker_callback(frac16 myMessage, machine *sender);
public:
~Walker() override {}
bool walk_load_walker_and_shadow_series() override;
machine *walk_initialize_walker() override;
static void unloadSprites();
bool ripley_said(const char *const list[][2]);
};
void enable_player();
void disable_player();
} // namespace Riddle
} // namespace M4
#endif
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