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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_WSCRIPT_WS_HAL_H
#define M4_WSCRIPT_WS_HAL_H
#include "m4/wscript/ws_machine.h"
#include "m4/wscript/ws_cruncher.h"
namespace M4 {
#define CCB_SKIP 0x0001
#define CCB_HIDE 0x0002
#define CCB_REDRAW 0x0004
#define CCB_STREAM 0x0008
#define CCB_DISC_STREAM 0x0010
#define CCB_NO_DRAW (CCB_SKIP | CCB_HIDE)
#define ERR_INTERNAL 0
#define ERR_SEQU 1
#define ERR_MACH 2
struct WSHal_Globals {
RectList *_deadRectList = nullptr;
};
bool ws_InitHAL();
void ws_KillHAL();
void ws_DoDisplay(Buffer *background, int16 *depth_table, Buffer *screenCodeBuff,
uint8 *myPalette, uint8 *ICT, bool updateVideo);
void ws_hal_RefreshWoodscriptBuffer(cruncher *myCruncher, Buffer *background,
int16 *depth_table, Buffer *screenCodes, uint8 *myPalette, uint8 *ICT);
void GetBezCoeffs(frac16 *ctrlPoints, frac16 *coeffs);
void GetBezPoint(frac16 *x, frac16 *y, frac16 *coeffs, frac16 tVal);
bool InitCCB(CCB *myCCB);
void HideCCB(CCB *myCCB);
void ShowCCB(CCB *myCCB);
//void SetLastCCB(CCB *myCCB);
void MoveCCB(CCB *myCCB, frac16 deltaX, frac16 deltaY);
void KillCCB(CCB *myCCB, bool restoreFlag);
void Cel_msr(Anim8 *myAnim8);
void ws_OverrideCrunchTime(machine *m);
bool CheckAddr();
void ws_Error(machine *m, int32 errorType, quadchar errorCode, const char *errMsg);
void ws_DumpMachine(machine *m);
void ws_LogErrorMsg(const char *sourceFile, uint32 lineNum, const char *fmt, ...);
} // End of namespace M4
#endif
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