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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_WSCRIPT_WS_TIMER_H
#define M4_WSCRIPT_WS_TIMER_H
#include "m4/m4_types.h"
#include "m4/wscript/ws_machine.h"
namespace M4 {
struct WSTimer_Globals {
onTimeReq *_firstTimeReq = nullptr;
};
bool ws_InitWSTimer(void);
void ws_KillTime(void);
void ws_MakeOnTimeReq(int32 wakeUpTime, machine *myXM, int32 pcOffset, int32 pcCount);
void ws_CancelOnTimeReqs(machine *m);
void ws_CheckTimeReqs(int32 curTime);
} // End of namespace M4
#endif
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