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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "made/detection.h"
#include "common/config-manager.h"
static const PlainGameDescriptor madeGames[] = {
{"manhole", "The Manhole"},
{"rtz", "Return to Zork"},
{"lgop2", "Leather Goddesses of Phobos 2"},
{"rodney", "Rodney's Funscreen"},
{nullptr, nullptr}
};
#include "made/detection_tables.h"
class MadeMetaEngineDetection : public AdvancedMetaEngineDetection<Made::MadeGameDescription> {
public:
MadeMetaEngineDetection() : AdvancedMetaEngineDetection(Made::gameDescriptions, madeGames) {
}
const char *getName() const override {
return "made";
}
const char *getEngineName() const override {
return "MADE";
}
const char *getOriginalCopyright() const override {
return "MADE Engine (C) Activision";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
};
ADDetectedGame MadeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's MadeGameDescription part.
Made::g_fallbackDesc.gameID = 0;
Made::g_fallbackDesc.features = 0;
Made::g_fallbackDesc.version = 3;
//return (const ADGameDescription *)&Made::g_fallbackDesc;
return ADDetectedGame();
}
REGISTER_PLUGIN_STATIC(MADE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MadeMetaEngineDetection);
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