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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "made/made.h"
#include "made/detection.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
namespace Made {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_INTRO_MUSIC_DIGITAL,
{
_s("Play a digital soundtrack during the opening movie"),
_s("If selected, the game will use a digital soundtrack during the introduction. Otherwise, it will play MIDI music."),
"intro_music_digital",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
uint32 MadeEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MadeEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform MadeEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 MadeEngine::getVersion() const {
return _gameDescription->version;
}
} // End of namespace Made
class MadeMetaEngine : public AdvancedMetaEngine<Made::MadeGameDescription> {
public:
const char *getName() const override {
return "made";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return Made::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const {
return
false;
}
bool Made::MadeEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher);
}
Common::Error MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const {
*engine = new Made::MadeEngine(syst,desc);
return Common::kNoError;
}
Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Made;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "made-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
act->addDefaultInputMapping("KP_PLUS");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("KP_MINUS");
engineKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action("CRSORUP", _("Cursor up"));
act->setCustomEngineActionEvent(kActionCursorUp);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("KP8");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSORDOWN", _("Cursor down"));
act->setCustomEngineActionEvent(kActionCursorDown);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("KP2");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSORLEFT", _("Cursor left"));
act->setCustomEngineActionEvent(kActionCursorLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("KP4");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSORRIGHT", _("Cursor right"));
act->setCustomEngineActionEvent(kActionCursorRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("KP6");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("MENU", _("Menu"));
act->setCustomEngineActionEvent(kActionMenu);
act->addDefaultInputMapping("F1");
act->addDefaultInputMapping("JOY_GUIDE");
gameKeyMap->addAction(act);
act = new Action("SAVEGAME", _("Save game"));
act->setCustomEngineActionEvent(kActionSaveGame);
act->addDefaultInputMapping("F2");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("LOADGAME", _("Load game"));
act->setCustomEngineActionEvent(kActionLoadGame);
act->addDefaultInputMapping("F3");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("RPTMSG", _("Repeat last message"));
act->setCustomEngineActionEvent(kActionRepeatMessage);
act->addDefaultInputMapping("F4");
act->addDefaultInputMapping("JOY_X");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(MADE)
REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#endif
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