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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef MADS_DETECTION_H
#define MADS_DETECTION_H
#include "engines/advancedDetector.h"
namespace MADS {
enum {
GType_RexNebular = 0,
GType_Dragonsphere = 1,
GType_Phantom = 2,
GType_Forest = 3
};
enum {
GF_INSTALLER = 1
};
struct MADSGameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
int gameID;
uint32 features;
};
#define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1
#define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2
#define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3
#define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4
#ifdef USE_TTS
#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5
#endif
#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS6
//#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS7
} // End of namespace MADS
#endif // MADS_DETECTION_H
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