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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ENABLE_MADSV2
#ifndef MADS_GLOBALS_FOREST_H
#define MADS_GLOBALS_FOREST_H
#include "mads/game.h"
#include "mads/resources.h"
namespace MADS {
namespace Forest {
enum GlobalId {
// Global variables
kWalkerTiming = 0,
kWalkerTiming2 = 1
};
class ForestGlobals : public Globals {
public:
SynchronizedList _spriteIndexes;
SynchronizedList _sequenceIndexes;
SynchronizedList _animationIndexes;
public:
/**
* Constructor
*/
ForestGlobals();
/**
* Synchronize the globals data
*/
virtual void synchronize(Common::Serializer &s);
};
} // End of namespace Forest
} // End of namespace MADS
#endif /* MADS_GLOBALS_FOREST_H */
#endif
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