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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "mads/nebular/globals_nebular.h"
namespace MADS {
namespace Nebular {
NebularGlobals::NebularGlobals()
: Globals() {
// Initialize lists
resize(210);
_spriteIndexes.resize(30);
_sequenceIndexes.resize(30);
// Initialize game flags
_timebombClock = 0;
_timebombTimer = 0;
}
void NebularGlobals::synchronize(Common::Serializer &s) {
Globals::synchronize(s);
s.syncAsUint32LE(_timebombClock);
s.syncAsUint32LE(_timebombTimer);
_spriteIndexes.synchronize(s);
_sequenceIndexes.synchronize(s);
}
} // End of namespace Nebular
} // End of namespace MADS
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