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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "mm/detection.h"
#include "mm/mm.h"
static const PlainGameDescriptor MIGHT_AND_MAGIC_GAMES[] = {
#ifdef ENABLE_MM1
{ "mm1", "Might and Magic: Book One - Secret of the Inner Sanctum"},
{ "mm1_enh", "Might and Magic: Book One - Secret of the Inner Sanctum - Enhanced"},
#endif
#ifdef ENABLE_XEEN
{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
{ "darksideofxeen", "Might and Magic V: Darkside of Xeen" },
{ "worldofxeen", "Might and Magic: World of Xeen" },
{ "swordsofxeen", "Might and Magic: Swords of Xeen" },
#endif
{ 0, 0 }
};
static const DebugChannelDef DEBUG_FLAT_LIST[] = {
{ MM::kDebugPath, "Path", "Pathfinding debug level" },
{ MM::kDebugScripts, "scripts", "Game scripts" },
{ MM::kDebugGraphics, "graphics", "Graphics handling" },
{ MM::kDebugSound, "sound", "Sound processing" },
DEBUG_CHANNEL_END
};
#include "mm/detection_tables.h"
class MMMetaEngineDetection : public AdvancedMetaEngineDetection<MM::MightAndMagicGameDescription> {
public:
MMMetaEngineDetection() : AdvancedMetaEngineDetection(MM::GAME_DESCRIPTIONS,
MIGHT_AND_MAGIC_GAMES) {
_maxScanDepth = 3;
}
const char *getName() const override {
return "mm";
}
const char *getEngineName() const override {
return "Might & Magic";
}
const char *getOriginalCopyright() const override {
return "Might And Magic games (C) 1986-1993 New World Computing, Inc.";
}
const DebugChannelDef *getDebugChannels() const override {
return DEBUG_FLAT_LIST;
}
};
REGISTER_PLUGIN_STATIC(MM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MMMetaEngineDetection);
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