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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM_MM_H
#define MM_MM_H
#include "common/random.h"
#include "mm/detection.h"
namespace MM {
enum MightAndMagicDebugChannels {
kDebugPath = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
class MMEngine : public Engine {
protected:
const MightAndMagicGameDescription *_gameDescription;
Common::RandomSource _randomSource;
public:
MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc);
~MMEngine() override {}
/**
* Checks for feature flag
*/
bool hasFeature(EngineFeature f) const override;
/**
* Returns the features
*/
uint32 getFeatures() const;
/**
* Returns the game language
*/
Common::Language getLanguage() const;
/**
* Returns the game's platform
*/
Common::Platform getPlatform() const;
/**
* Gets the game Id
*/
uint32 getGameID() const;
/**
* Returns true if the game is the CD version
*/
bool getIsCD() const;
/**
* Get a random number
*/
uint getRandomNumber(int max) {
return _randomSource.getRandomNumber(max);
}
};
extern MMEngine *g_engine;
} // namespace MM
#endif // MM_MM_H
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