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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_DATA_INT_ARRAY_H
#define MM1_DATA_INT_ARRAY_H
#include "common/array.h"
namespace MM {
namespace MM1 {
class IntArray : public Common::Array<uint> {
public:
IntArray() : Common::Array<uint>() {}
int indexOf(uint val) const {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == val)
return i;
}
return -1;
}
/**
* Returns true if the array contains the value
*/
bool contains(uint val) {
return indexOf(val) != -1;
}
/**
* Removes a given item from the array
*/
void remove(uint val) {
int idx = indexOf(val);
if (idx != -1)
remove_at(idx);
}
/**
* Adds an item to the array
*/
void push_back(uint val) {
assert(!contains(val));
Common::Array<uint>::push_back(val);
}
};
} // namespace MM1
} // namespace MM
#endif
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