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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/data/items.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
uint Item::getSellCost() const {
uint cost = _cost;
if (_maxCharges)
cost /= 2;
cost /= 2;
return cost;
}
bool ItemsArray::load() {
Common::File f;
if (!f.open("items.txt"))
return false;
resize(255);
for (int lineNum = 0; lineNum < 255; ++lineNum) {
Item &item = (*this)[lineNum];
Common::String line = f.readLine();
assert(line.size() > 20 && line[0] == '"' && line[15] == '"');
item._name = Common::String(line.c_str() + 1, line.c_str() + 15);
line = Common::String(line.c_str() + 16);
while (item._name.lastChar() == ' ')
item._name.deleteLastChar();
item._disablements = getNextValue(line);
item._constBonus_id = getNextValue(line);
item._constBonus_value = getNextValue(line);
item._tempBonus_id = getNextValue(line);
if (item._tempBonus_id != 0xff) {item._tempBonus_value = getNextValue(line);}
else {item._spellId = getNextValue(line);}
item._maxCharges = getNextValue(line);
item._cost = getNextValue(line);
item._damage = getNextValue(line);
item._AC_Dmg = getNextValue(line);
}
return true;
}
Item *ItemsArray::getItem(byte index) const {
assert(index > 0);
g_globals->_currItem = (*this)[index - 1];
return &g_globals->_currItem;
}
ItemCategory getItemCategory(byte itemId) {
if (isWeapon(itemId))
return ITEMCAT_WEAPON;
if (isMissile(itemId))
return ITEMCAT_MISSILE;
if (isTwoHanded(itemId))
return ITEMCAT_TWO_HANDED;
if (isArmor(itemId))
return ITEMCAT_ARMOR;
if (isShield(itemId))
return ITEMCAT_SHIELD;
return ITEMCAT_NONE;
}
} // namespace MM1
} // namespace MM
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