File: roster.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (93 lines) | stat: -rw-r--r-- 2,093 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef MM1_DATA_ROSTER_H
#define MM1_DATA_ROSTER_H

#include "common/serializer.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/data/int_array.h"
#include "mm/mm1/maps/maps.h"

namespace MM {
namespace MM1 {

#define ROSTER_COUNT 18

struct Roster {
private:
	Common::String rosterSaveName() const;
public:
	Character _items[ROSTER_COUNT];
	Maps::TownId _towns[ROSTER_COUNT] = { Maps::NO_TOWN };

	Character &operator[](uint idx) {
		assert(idx < ROSTER_COUNT);
		return _items[idx];
	}

	/**
	 * Synchronizes the contents of the roster
	 * @param isLoadingDefaults		True if we're loading the
	 * default roster of the game
	 */
	void synchronize(Common::Serializer &s, bool isLoadingDefaults);

	/**
	 * Load the roster
	 */
	void load();

	/**
	 * Updates the roster from the party
	 */
	void update(const IntArray &charNums);

	/**
	 * Save the roster
	 */
	void save();

	/**
	 * Save the roster in the original format
	 */
	void saveOriginal();

	/**
	 * Deletes a character
	 */
	void remove(Character *entry);

	/**
	 * Returns true if the roster is empty
	 */
	bool empty() const;

	/**
	 * Returns true if the roster is full
	 */
	bool full() const;
};

} // namespace MM1
} // namespace MM

#endif