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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_DATA_TRAP_H
#define MM1_DATA_TRAP_H
#include "common/scummsys.h"
#include "mm/mm1/game/game_logic.h"
namespace MM {
namespace MM1 {
class TrapData : public Game::GameLogic {
private:
/**
* Damages a party member from the trap
*/
void damageChar(uint partyIndex);
protected:
static int8 RESISTANCE_INDEXES[11];
static byte CONDITIONS1[11];
static byte CONDITIONS2[11];
static byte CONDITIONS3[11];
static byte DAMAGE_TYPE[7];
int _trapType = 0;
int _hpInitial = 0;
int _reduced = 0;
int _resistanceIndex = 0;
byte _condition = 0;
virtual void trap();
public:
virtual ~TrapData() {}
};
} // namespace MM1
} // namespace MM
#endif
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