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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/algorithm.h"
#include "mm/mm1/data/treasure.h"
namespace MM {
namespace MM1 {
#define TREASURE_COUNT 6
#define ARRAY_COUNT (TREASURE_COUNT + 3)
void Treasure::clear() {
Common::fill(&_data[0], &_data[ARRAY_COUNT], 0);
}
void Treasure::clear0() {
Common::fill(&_data[1], &_data[ARRAY_COUNT], 0);
}
byte &Treasure::operator[](uint i) {
assert(i < ARRAY_COUNT);
return _data[i];
}
bool Treasure::present() const {
// Checks for items, treasure, and/or gems
for (int i = 0; i < TREASURE_COUNT; ++i) {
if (_data[i + 3])
return true;
}
return false;
}
bool Treasure::hasItems() const {
for (int i = 0; i < 3; ++i) {
if (_items[i])
return true;
}
return false;
}
byte Treasure::removeItem() {
for (int i = 0; i < 3; ++i) {
if (_items[i]) {
byte result = _items[i];
_items[i] = 0;
return result;
}
}
return 0;
}
void Treasure::synchronize(Common::Serializer &s) {
s.syncBytes(_data, 9);
}
} // namespace MM1
} // namespace MM
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