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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_DATA_TREASURE_H
#define MM1_DATA_TREASURE_H
#include "common/scummsys.h"
#include "common/serializer.h"
namespace MM {
namespace MM1 {
enum ContainerType {
CLOTH_SACK = 0, LEATHER_SACK = 1, WOODEN_BOX = 2,
WOODEN_CHEST = 3, IRON_BOX = 4, IRON_CHEST = 5,
SILVER_BOX = 6, SILVER_CHEST = 7, GOLD_BOX = 8,
GOLD_CHEST = 9, BLACK_BOX = 10
};
class Treasure {
private:
byte _data[9];
public:
byte &_trapType = _data[1];
byte &_container = _data[2];
byte *const _items = &_data[3];
Treasure() {
clear();
}
byte &operator[](uint i);
/**
* Clears the treasure list
*/
void clear();
/**
* Clears everything except byte 0
*/
void clear0();
/**
* Returns true if any treasure has been assigned
*/
bool present() const;
/**
* Returns true if any items are present
*/
bool hasItems() const;
/**
* Synchronize savegame data
*/
void synchronize(Common::Serializer &s);
/**
* Return the gold value for the treasure
*/
uint16 getGold() const {
return READ_LE_UINT16(&_data[6]);
}
/**
* Sets the gold value for the treasure
*/
void setGold(uint16 amount) {
WRITE_LE_UINT16(&_data[6], amount);
}
/**
* Return the gems amount
*/
byte getGems() const {
return _data[8];
}
/**
* Set the gems amount
*/
void setGems(byte amount) {
_data[8] = amount;
}
/**
* Get any item, and remove it from the treasure
*/
byte removeItem();
};
} // namespace MM1
} // namespace MM
#endif
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