1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/arrested.h"
#include "mm/mm1/maps/map04.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Game {
void Arrested::attack() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = getRandomNumber(5);
g_events->close();
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(6, 10);
enc._manual = true;
enc._levelIndex = 64;
enc._encounterType = Game::FORCE_SURPRISED;
enc.execute();
}
void Arrested::bribe() {
if (getRandomNumber(10) == 10) {
// Success
g_events->close();
} else {
// 8 year sentence for attempted bribery
surrender(8);
}
}
void Arrested::run() {
g_events->close();
g_globals->_currCharacter = &g_globals->_party[
getRandomNumber(g_globals->_party.size()) - 1
];
g_globals->_currCharacter->_condition = ERADICATED;
static_cast<MM1::Maps::Map04 *>(g_maps->_currentMap)->special08();
}
void Arrested::surrender(int numYears) {
g_events->close();
// Characters are aged by their prision sentence, and their gold halved
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if ((int)c._age + numYears < 256)
c._age += numYears;
c._gold /= 2;
}
(*g_maps->_currentMap)[MAP04_TREASURE_STOLEN] = 0;
}
} // namespace Game
} // namespace MM1
} // namespace MM
|