1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/detect_magic.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Game {
void DetectMagic::getMagicStrings() {
Inventory &inv = g_globals->_currCharacter->_backpack;
for (uint i = 0; i < inv.size(); ++i) {
int itemId = inv[i]._id;
bool flag = false;
if (itemId < 12)
flag = false;
else if (itemId < 61)
flag = true;
else if (itemId < 66)
flag = false;
else if (itemId < 86)
flag = true;
else if (itemId < 93)
flag = false;
else if (itemId < 121)
flag = true;
else if (itemId < 128)
flag = false;
else if (itemId < 156)
flag = true;
else if (itemId < 158)
flag = false;
else if (itemId < 255)
flag = true;
else
flag = false;
if (flag) {
_strings[i] = Common::String::format("Y (%d)", inv[i]._charges);
} else {
_strings[i] = "N";
}
}
}
} // namespace Game
} // namespace MM1
} // namespace MM
|