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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/duplication.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Game {
bool Duplication::duplicate(Character &c, Inventory &inv, int itemIndex) {
if (c._backpack.full())
// No space to duplicate
return false;
if (getRandomNumber(100) == 100) {
// OMG: The original seriously had this fringe
// case that happens so rarely
inv.removeAt(itemIndex); // Break item
return false;
} else if (inv[itemIndex]._id >= 230) {
// Item range that can't be duplicated
return false;
} else {
// Add a copy of the item
c._backpack.add(inv[itemIndex]._id, inv[itemIndex]._charges);
return true;
}
}
} // namespace Game
} // namespace MM1
} // namespace MM
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