File: fly.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (70 lines) | stat: -rw-r--r-- 1,768 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "mm/mm1/game/fly.h"
#include "mm/mm1/globals.h"

namespace MM {
namespace MM1 {
namespace Game {

static const byte FLY_MAP_ID1[20] = {
	1, 0, 4, 5, 0x12,
	2, 3, 0x11, 5, 6,
	2, 1, 4, 6, 0x1A,
	3, 3, 4, 1, 0x1B
};

static const byte FLY_MAP_ID2[20] = {
	0xF, 0xA, 3, 5, 1,
	5, 7, 0xA, 0xB, 7,
	0xB, 1, 9, 1, 0xB,
	1, 0xD, 0xF, 8, 1
};

static const byte FLY_MAP_X[20] = {
	15, 8, 11, 0, 9,
	15, 3, 10, 4, 11,
	15, 3, 3, 7, 12,
	14, 11, 5, 7, 15
};

static const byte FLY_MAP_Y[20] = {
	7, 10, 0, 8, 11,
	7, 2, 10, 0, 0,
	15, 3, 9, 0, 6,
	14, 15, 15, 7, 15
};

void Fly::fly(int mapIndex) {
	if (mapIndex != -1) {
		Maps::Maps &maps = *g_maps;
		int id = FLY_MAP_ID1[mapIndex] | ((int)FLY_MAP_ID2[mapIndex] << 8);

		maps._mapPos.x = FLY_MAP_X[mapIndex];
		maps._mapPos.y = FLY_MAP_Y[mapIndex];
		maps.changeMap(id, 2);
	}
}

} // namespace Game
} // namespace MM1
} // namespace MM