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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/leprechaun.h"
#include "mm/mm1/maps/map00.h"
#include "mm/mm1/globals.h"
#define TOWN_NUM 0x2fe
#define LEPRECHAUN_MAP_ID1 0x2ff
#define LEPRECHAUN_MAP_ID2 0x304
#define LEPRECHAUN_MAP_X 0x309
#define LEPRECHAUN_MAP_Y 0x30E
namespace MM {
namespace MM1 {
namespace Game {
void Leprechaun::teleportToTown(char townNum) {
Maps::Maps &maps = *g_maps;
Maps::Map00 &map = *static_cast<Maps::Map00 *>(g_maps->_currentMap);
map[TOWN_NUM] = townNum;
// Scan the party for someone with any gems
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (c._gems) {
c._gems--;
int townIndex = map[TOWN_NUM] - Common::KEYCODE_1;
maps._mapPos.x = map[LEPRECHAUN_MAP_X + townIndex];
maps._mapPos.y = map[LEPRECHAUN_MAP_Y + townIndex];
maps.changeMap(
map[LEPRECHAUN_MAP_ID1 + townIndex] |
(map[LEPRECHAUN_MAP_ID2 + townIndex] << 8),
1);
g_events->redraw();
return;
}
}
maps._mapPos = Common::Point(8, 5);
map.updateGame();
}
} // namespace Game
} // namespace MM1
} // namespace MM
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