1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GAME_MONSTER_TOUCH_H
#define MM1_GAME_MONSTER_TOUCH_H
#include "mm/mm1/game/spells_monsters.h"
namespace MM {
namespace MM1 {
namespace Game {
class MonsterTouch;
typedef bool (MonsterTouch::*MonsterTouchAction)(Common::String &line);
class MonsterTouch : public SpellsMonsters {
private:
static const MonsterTouchAction ACTIONS[25];
bool canPerform(int level) const;
private:
bool action00(Common::String &line);
bool action01(Common::String &line);
bool action02(Common::String &line);
bool action03(Common::String &line);
bool action04(Common::String &line);
bool action05(Common::String &line);
bool action06(Common::String &line);
bool action07(Common::String &line);
bool action08(Common::String &line);
bool action09(Common::String &line);
bool action10(Common::String &line);
bool action11(Common::String &line);
bool action12(Common::String &line);
bool action13(Common::String &line);
bool action14(Common::String &line);
bool action15(Common::String &line);
bool action16(Common::String &line);
bool action17(Common::String &line);
bool action18(Common::String &line);
bool action19(Common::String &line);
bool action20(Common::String &line);
bool action21(Common::String &line);
bool action22(Common::String &line);
bool action23(Common::String &line);
bool action24(Common::String &line);
public:
virtual ~MonsterTouch() {}
bool monsterTouch(uint index, Common::String &line);
};
} // namespace Game
} // namespace MM1
} // namespace MM
#endif
|