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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/events.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/game/rest.h"
#include "mm/mm1/game/encounter.h"
#include "mm/mm1/maps/maps.h"
namespace MM {
namespace MM1 {
namespace Game {
void Rest::check() {
int dangerRate = g_maps->_currentMap->dataByte(44);
if (!dangerRate ||
g_engine->getRandomNumber(dangerRate) != dangerRate) {
// Rest allowed
execute();
} else {
// Choose a random character, and make everyone
// but them be asleep
uint awakeIndex = g_engine->getRandomNumber(
g_globals->_party.size() - 1);
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (!(c._condition & BAD_CONDITION) && i != awakeIndex)
c._condition |= ASLEEP;
}
// Start an encounter
g_globals->_encounters.execute();
}
}
void Rest::execute() {
// Reset active spells
Common::fill(&g_globals->_activeSpells._arr[0],
&g_globals->_activeSpells._arr[ACTIVE_SPELLS_COUNT], 0);
// Rest the characters of the party
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c.rest();
}
g_events->send(InfoMessage(
STRING["dialogs.game.rest.rest_complete"]
));
}
} // namespace Game
} // namespace MM1
} // namespace MM
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