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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/wheel_spin.h"
#include "mm/mm1/maps/map16.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Game {
#define VAL2 84
#define VAL3 85
#define VAL4 87
void WheelSpin::spin() {
Maps::Map16 &map = *static_cast<Maps::Map16 *>(g_maps->_currentMap);
_results.clear();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
map[VAL2] = i;
// Count set flags
map[VAL4] = 0;
byte v = c._flags[2];
for (int j = 0; j < 4; ++j, v >>= 1) {
if (v & 1)
map[VAL4]++;
}
Common::String line;
if (map[VAL4] == 0) {
line = STRING["maps.map16.loser"];
} else {
c._flags[2] |= CHARFLAG2_80;
int val;
switch (getRandomNumber(6)) {
case 1:
val = 2000 << map[VAL4];
WRITE_LE_UINT16(&map[VAL3], val);
c._exp += val;
line = Common::String::format("+%d %s", val,
STRING["maps.map16.exp"].c_str());
break;
case 2:
val = 500 << map[VAL4];
WRITE_LE_UINT16(&map[VAL3], val);
c._gold += val;
line = Common::String::format("+%d %s", val,
STRING["maps.map16.gold"].c_str());
break;
case 3:
val = 15 << map[VAL4];
WRITE_LE_UINT16(&map[VAL3], val);
c._gems += val;
line = Common::String::format("+%d %s", val,
STRING["maps.map16.gems"].c_str());
break;
default:
line = STRING["maps.map16.loser"];
break;
}
}
_results.push_back(line);
}
}
} // namespace Game
} // namespace MM1
} // namespace MM
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