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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MAPS_MAP10_H
#define MM1_MAPS_MAP10_H
#include "mm/mm1/maps/map.h"
namespace MM {
namespace MM1 {
namespace Maps {
class Map10 : public Map {
typedef void (Map10:: *SpecialFn)();
private:
void special00();
void special01();
void special02();
void special17();
void special18();
void special19();
void special20();
void special23();
void special29();
void special30();
void special31();
void special32();
void special33();
const SpecialFn SPECIAL_FN[34] = {
&Map10::special00,
&Map10::special01,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special17,
&Map10::special18,
&Map10::special19,
&Map10::special20,
&Map10::special20,
&Map10::special20,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special29,
&Map10::special30,
&Map10::special31,
&Map10::special32,
&Map10::special33
};
public:
Map10() : Map(10, "cave6", 0x51b, 1) {}
/**
* Handles all special stuff that happens on the map
*/
void special() override;
};
} // namespace Maps
} // namespace MM1
} // namespace MM
#endif
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