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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MAPS_MAP32_H
#define MM1_MAPS_MAP32_H
#include "mm/mm1/maps/map.h"
namespace MM {
namespace MM1 {
namespace Maps {
class Map32 : public Map {
typedef void (Map32:: *SpecialFn)();
private:
void special00();
void special01();
void special02();
void special04();
void special05();
const SpecialFn SPECIAL_FN[6] = {
&Map32::special00,
&Map32::special01,
&Map32::special02,
&Map32::special01,
&Map32::special04,
&Map32::special05
};
public:
Map32() : Map(32, "areae3", 0xb1a, 2) {}
/**
* Handles all special stuff that happens on the map
*/
void special() override;
/**
* Password given to lion
*/
void passwordEntered(const Common::String &password);
};
} // namespace Maps
} // namespace MM1
} // namespace MM
#endif
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