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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map52.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
void Map52::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 7; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[58 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map52::special00() {
send(SoundMessage(STRING["maps.wall_painted"]));
}
void Map52::special01() {
_states[0x18] |= 0x80;
g_maps->_mapPos = Common::Point(8, 1);
updateGame();
send(SoundMessage(STRING["maps.map52.summoned"]));
}
void Map52::special03() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_up"],
[]() {
g_maps->changeMap(0x701, 3);
}
));
}
void Map52::special04() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_up"],
[]() {
g_maps->changeMap(0xf01, 3);
}
));
}
void Map52::special06() {
g_maps->_mapPos = Common::Point(15, 7);
updateGame();
}
} // namespace Maps
} // namespace MM1
} // namespace MM
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