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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MAPS_MAP_DESERT_H
#define MM1_MAPS_MAP_DESERT_H
#include "mm/mm1/maps/map.h"
namespace MM {
namespace MM1 {
namespace Maps {
class MapDesert : public Map {
protected:
enum RandomMode { RND_BASIC, RND_FULL };
private:
int _deadCountOffset;
RandomMode _randomMode;
/**
* Randomly turns the party left or right
*/
void lost();
protected:
/**
* Handles the common part of special from desert maps
* dealing with being lost, and dying
*/
void desert();
public:
/**
* Constructor
*/
MapDesert(uint index, const Common::String &name, uint16 id,
byte defaultSection, int deadCountOffset, RandomMode rndMode) :
Map(index, name, id, defaultSection),
_deadCountOffset(deadCountOffset), _randomMode(rndMode) {}
/**
* Allow mapping of the desert maps in the enhanced version
* if the party has the desert map item
*/
bool mappingAllowed() const override;
};
} // namespace Maps
} // namespace MM1
} // namespace MM
#endif
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