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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MESSAGES_H
#define MM1_MESSAGES_H
#include "common/array.h"
#include "common/events.h"
#include "common/str.h"
#include "mm/mm1/metaengine.h"
namespace MM {
namespace MM1 {
class UIElement;
enum TextAlign {
ALIGN_LEFT, ALIGN_RIGHT, ALIGN_MIDDLE
};
struct Message {};
struct FocusMessage : public Message {
UIElement *_priorView = nullptr;
FocusMessage() : Message() {}
FocusMessage(UIElement *priorView) : Message(),
_priorView(priorView) {}
};
struct UnfocusMessage : public Message {};
struct ActionMessage : public Message {
KeybindingAction _action;
ActionMessage() : Message(), _action(KEYBIND_NONE) {}
ActionMessage(KeybindingAction action) : Message(),
_action(action) {}
};
struct KeypressMessage : public Message, public Common::KeyState {
KeypressMessage() : Message() {}
KeypressMessage(const Common::KeyState &ks) :
Message(), Common::KeyState(ks) {}
};
struct MouseMessage : public Message {
enum Button { MB_LEFT, MB_RIGHT, MB_MIDDLE };
Button _button;
Common::Point _pos;
MouseMessage() : Message(), _button(MB_LEFT) {}
MouseMessage(Button btn, const Common::Point &pos) :
Message(), _button(btn), _pos(pos) {}
MouseMessage(Common::EventType type, const Common::Point &pos);
};
struct MouseDownMessage : public MouseMessage {
MouseDownMessage() : MouseMessage() {}
MouseDownMessage(Button btn, const Common::Point &pos) :
MouseMessage(btn, pos) {}
MouseDownMessage(Common::EventType type, const Common::Point &pos) :
MouseMessage(type, pos) {}
};
struct MouseUpMessage : public MouseMessage {
MouseUpMessage() : MouseMessage() {}
MouseUpMessage(Button btn, const Common::Point &pos) :
MouseMessage(btn, pos) {}
MouseUpMessage(Common::EventType type, const Common::Point &pos) :
MouseMessage(type, pos) {}
};
struct GameMessage : public Message {
Common::String _name;
int _value;
Common::String _stringValue;
GameMessage() : Message(), _value(-1) {}
GameMessage(const Common::String &name) : Message(),
_name(name), _value(-1) {}
GameMessage(const Common::String &name, int value) : Message(),
_name(name), _value(value) {}
GameMessage(const Common::String &name, const Common::String &strValue,
int intValue = -1) :
Message(), _name(name), _stringValue(strValue), _value(intValue) {}
};
struct HeaderMessage : public Message {
Common::String _name;
HeaderMessage() : Message() {}
HeaderMessage(const Common::String &name) : Message(),
_name(name) {}
};
struct Line : public Common::Point {
Common::String _text;
TextAlign _align = ALIGN_LEFT;
Line() {
}
Line(const Common::String &text, TextAlign align = ALIGN_LEFT) :
Common::Point(-1, -1), _text(text), _align(align) {
}
Line(int x1, int y1, const Common::String &text,
TextAlign align = ALIGN_LEFT) :
Common::Point(x1, y1), _text(text), _align(align) {
}
size_t size() const;
};
typedef Common::Array<Line> LineArray;
typedef void (*YNCallback)();
typedef void (*KeyCallback)(const Common::KeyState &keyState);
struct InfoMessage : public Message {
LineArray _lines;
YNCallback _callback = nullptr; // Callback for timeouts and Y of Y/N queries
YNCallback _nCallback = nullptr; // Callback for N in Y/N queries
KeyCallback _keyCallback = nullptr;
bool _largeMessage = false;
bool _sound = false;
int _delaySeconds = 0;
bool _fontReduced = false;
InfoMessage();
InfoMessage(const Common::String &str, TextAlign align = ALIGN_LEFT);
InfoMessage(int x, int y, const Common::String &str, TextAlign align = ALIGN_LEFT);
InfoMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2);
InfoMessage(const Common::String &str,
YNCallback yCallback, YNCallback nCallback = nullptr);
InfoMessage(int x, int y, const Common::String &str,
YNCallback yCallback, YNCallback nCallback = nullptr);
InfoMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2,
YNCallback ynCallback, YNCallback nCallback = nullptr);
InfoMessage(const Common::String &str,
KeyCallback keyCallback);
InfoMessage(int x, int y, const Common::String &str,
KeyCallback keyCallback);
InfoMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2,
KeyCallback keyCallback);
};
struct SoundMessage : public InfoMessage {
public:
SoundMessage() : InfoMessage() { _sound = true; }
SoundMessage(const Common::String &str, TextAlign align = ALIGN_LEFT);
SoundMessage(int x, int y, const Common::String &str,
TextAlign align = ALIGN_LEFT) :
InfoMessage(x, y, str, align) { _sound = true; }
SoundMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2) :
InfoMessage(x1, y1, str1, x2, y2, str2) { _sound = true; }
SoundMessage(const Common::String &str, YNCallback yCallback,
YNCallback nCallback = nullptr);
SoundMessage(int x, int y, const Common::String &str,
YNCallback yCallback, YNCallback nCallback = nullptr) :
InfoMessage(x, y, str, yCallback, nCallback) { _sound = true; }
SoundMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2,
YNCallback yCallback, YNCallback nCallback = nullptr) :
InfoMessage(x1, y1, str1, x2, y2, str2, yCallback, nCallback) { _sound = true; }
SoundMessage(const Common::String &str, KeyCallback keyCallback);
SoundMessage(int x, int y, const Common::String &str,
KeyCallback keyCallback) :
InfoMessage(x, y, str, keyCallback) { _sound = true; }
SoundMessage(int x1, int y1, const Common::String &str1,
int x2, int y2, const Common::String &str2,
KeyCallback keyCallback) :
InfoMessage(x1, y1, str1, x2, y2, str2, keyCallback) { _sound = true; }
};
enum LocationType {
LOC_TRAINING = 0, LOC_MARKET = 1, LOC_TEMPLE = 2,
LOC_BLACKSMITH = 3, LOC_TAVERN = 4
};
struct DrawGraphicMessage : public Message {
int _gfxNum;
DrawGraphicMessage() : Message(), _gfxNum(0) {}
explicit DrawGraphicMessage(int gfxNum) : Message(),
_gfxNum(gfxNum) {}
};
} // namespace MM1
} // namespace MM
#endif
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