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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM_MM1_SOUND_H
#define MM_MM1_SOUND_H
#include "mm/shared/xeen/sound.h"
namespace MM {
namespace MM1 {
enum SoundId {
SOUND_1 = 1, SOUND_2 = 2, SOUND_3 = 3, SOUND_4 = 4,
SOUND_5 = 5, SOUND_8 = 8, SOUND_9 = 9
};
class Sound : public Shared::Xeen::Sound {
public:
Sound(Audio::Mixer *mixer) : Shared::Xeen::Sound(mixer) {}
static void sound(SoundId soundNum);
static void sound2(SoundId soundNum);
static void stopSound();
};
} // namespace MM1
} // namespace MM
#endif
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